Story & LoreintermediateUpdated: 9/15/2026

Wonders of O Lies of P Lore Timeline: Krat to Oz

Trace the full Lies of P lore timeline from Krat through Overture DLC, mapping Wizard of Oz mythology, the Wicked Witch, and ruby slipper meaning.

Building a coherent lies of p lore timeline means stitching together three different narrative layers: the Belle Epoque puppet uprising of base Lies of P, the prequel flashback shipped in Lies of P: Overture, and the rumored Oz-themed sequel currently branded as Wonders of O. The chronology moves backward and forward at once because the Overture expansion literally rewinds the clock, and the Oz-styled sequel is widely expected to push the timeline past the original ending, so newcomers often lose track of where Krat ends and the yellow brick road begins.

This guide traces every confirmed beat, every community-extracted callback to L. Frank Baum's Oz mythology, and every open question about how Wonders of O will connect the puppet rebellion to the Wicked Witch and the ruby slippers. You'll find a full timeline table, an Oz-mythology map, a list of confirmed lore sources, and an FAQ that answers the questions players ask most before stepping into the sequel.

The Lies of P Lore Timeline From Krat to Overture

The confirmed half of the lies of p lore timeline runs from the Petrification Event that creates the world to the post-ending choices left by the base game, with Overture slotting new scenes into the era immediately before the puppet rebellion. Mapping these events side by side reveals how Neowiz built a single continuous history that the Oz-themed sequel can extend rather than reboot.

EraApproximate DateKey EventPrimary Source
Pre-EraLate 1800sKrat founded as a Belle Epoque puppet-manufacturing hubLies of P base game
Pre-Overture~1890sGeppetto's first workshop and the rise of the AlchemistsLies of P: Overture
OvertureMonths before the uprisingLegendary Stalker Geppetto's disappearance; the player joins the StalkersLies of P: Overture (June 2025)
OvertureSame periodSimon Manus rises inside the Alchemists and begins human-puppet fusion experimentsLies of P: Overture
Base gamePetrification EventThe Eris signal triggers mass petrification; the player wakes as PinocchioLies of P base game
Base gameMid-gameRomeo, Sophia, and Laxasia the Complete orchestrate the puppet purgeLies of P base game
Base gameEnding AP lies to the Monument of the Golden Eris; humanity is replaced by puppetsLies of P base game
Base gameEnding BP refuses to lie; Carlo's soul reverts; the cycle can be brokenLies of P base game
Post-basePost-creditsThe Simoid Arlecchino walks a future Krat implying continuationLies of P base game
Anticipated2026+Sequel's world rebranded as the Land of Oz under the Wonders of O trademarkTrademark speculation (community report)

The Overture expansion is what locks the lies of p lore timeline into a true chronology rather than a single arc, because every scene in the DLC is timestamped "before the Petrification Event" and many of its reveals (Simon Manus's early experiments, the Stalker cell that protected Krat) reframe events the base game only implied. The official Lies of P: Overture store page frames the expansion as a prequel set in a Krat that is still intact — its grandeur undimmed but already tilting toward collapse — which lines up with the timeline slot above.

Why Overture Matters to the Sequel

Overture introduces two pieces of evidence that the Oz sequel is expected to lean on heavily. First, the DLC names Gemini, Arlecchino, and the Commedia dell'arte mask motifs that already read as a staging device for Baum's Emerald City cast. Second, the Overture ending explicitly states that P's legend will be "told in another land," which community lore readings interpret as a direct hand-off to the Oz-styled sequel under the Wonders of O brand flagged in a Dutch gaming outlet report about the trademark.

How the Lies of P Oz Book Connection Maps to the Sequel

The lies of p oz book connection does not stop at title puns or aesthetic colors. Neowiz and Round8 have laced base Lies of P with motifs that map almost one-to-one onto L. Frank Baum's 1900 novel "The Wonderful Wizard of Oz" and the broader Oz mythology that grew from it, and that mapping is what most players now cite when they talk about the wizard of oz soulslike pivot that Wonders of O is rumored to represent.

Oz Mythology ElementLies of P SourceParallel in the Lies of P Lore Timeline
The Yellow Brick RoadThe path from Krat to the Estella opera housePinocchio's outward journey in the base game
Dorothy GalePinocchio the puppet protagonistThe naive outsider dropped into a strange land
The Tin ManRomeo of the King of RiddlesA manufactured being searching for a heart
The Cowardly LionThe Stalker cell in OvertureHunters whose courage is tested by the events they witness
The ScarecrowP's pre-awakening doll bodyA figure in search of a brain/consciousness
Glinda the Good WitchSophia of the AshesThe hidden benefactor who guides the player from afar
The Wicked Witch of the WestSimon Manus (and the rumored lies of p 2 wicked witch)The technocratic antagonist who weaponizes humanity
The Wizard himselfGeppetto revealed as a hidden puppeteerThe figure behind the curtain who constructed reality
Ruby Slipperslies of p 2 ruby slippers meaning (community reading)A power object that, in the sequel, likely grants "going home"
Emerald CityThe alchemic citadel seen in Overture's climaxThe deceptively beautiful seat of power

The match-up above is widely shared by community lore readers, and it explains why so many players now describe the planned sequel as a literal "Wizard of Oz soulslike" rather than a Pinocchio-2. The Tin Man parallel is the cleanest because Romeo literally tells P, "I would give anything for a heart," and the Cowardly Lion parallel is the weakest because the Stalker cell never asks for courage directly; the Overture expansion retroactively builds that case by making Stalkers' cowardice a theme. For a deeper dive into how the Oz framing reshapes the world map, our Wonders of O world overview lays out the parallel geography in detail.

Confirming Sources Versus Community Reading

Neowiz has confirmed only the Overture prequel, the existing 2023 base game, and the registered "Wonders of O" trademark, as listed on the Lies of P Steam page. Everything else in the table above is community reading reported by players who recognized the Baum parallels and shared them on lore forums. The lies of p 2 oz mythology framework is therefore a working hypothesis, not a confirmed design document, which is why most guides (including this one) mark these beats as "anticipated" rather than "confirmed."

Lies of P 2 Oz Mythology: How the Sequel Rewrites the Cast

The lies of p 2 oz mythology, as inferred from the base game, the Overture DLC, and the trademark filings, appears to swap Pinocchio's Italy for a reimagined Oz in which the Belle Epoque aesthetic is preserved but the geography is rewritten. Players familiar with the Oz canon will notice the sequel can pull from at least four distinct Oz texts rather than only the 1939 MGM film, which means the ruby slippers in the sequel may actually be silver shoes in keeping with the original Baum novel. Below is a breakdown of how the major cast slots are expected to shift.

Anticipated RoleOz Source MaterialLies of P 2 Speculation
ProtagonistDorothyP, now a wandering soul after the post-credits scene
Mentor / WizardThe Wizard of OzGeppetto re-cast as the man behind the curtain
True AntagonistThe Wicked Witch of the Westlies of p 2 wicked witch tied to Simon Manus's descendant or successor
CompanionScarecrowA reawakened Carlo puppet seeking a brain
CompanionTin ManA redemptive Romeo seeking a heart
CompanionCowardly LionA deserter from the Stalkers seeking courage
Power ObjectRuby Slipperslies of p 2 ruby slippers meaning tied to a "go home" mechanic
SettingEmerald City / MunchkinlandA puppet-ruled Land of Oz analog

This anticipated cast is what makes the wizard of oz soulslike framing more than a meme. A soulslike that uses Oz as its world map can borrow the linear Yellow Brick Road progression that fits the soulslike level design philosophy (hub to hub to hub) while keeping the core Lies of P combat language. The lies of p lore timeline we laid out in the first section therefore doubles as a roadmap for how the Oz-styled sequel will repurpose existing characters, because nearly every major NPC already slots into one of the Oz companion roles.

Ruby Slippers and the Lies of P 2 Sequel Meaning

The lies of p 2 ruby slippers meaning is the single most-discussed item in the community lore space, partly because the slippers are a famous power object in the Oz canon and partly because Lies of P already uses jewelry as a status symbol (the Golden Eris monument, the Arlecchino mask, the Nameless Puppet's core). Most readings interpret the ruby slippers as the sequel's "return home" mechanic, a literal one-shot item that closes the chapter and brings P back to a petrified Krat, but the more interesting community reading treats them as a moral choice: clicking the heels together means choosing to forget, mirroring Pinocchio's lie in the base game's Ending A.

The same ambiguity is present in Baum's 1900 novel, where the silver shoes can transport Dorothy home only if she learns their power in time, which is why community readers keep comparing Overture's "told in another land" line to the moment Dorothy opens the door to Munchkinland. Our Wonders of O setting breakdown goes deeper into how the setting and item language might evolve.

Wicked Witch, Eris, and the Antagonist Arc

The lies of p 2 wicked witch slot is the connective tissue between the Lies of P lore timeline and the Oz sequel's design. In the base game, Simon Manus functions as the technocratic Wicked Witch who melts (his death animation in Ending B is a literal dissolving sequence) and whose experiments treat human souls as fuel. Overture confirms that his philosophy was already locked in before the Petrification Event, and the post-credits scene of the base game implies a successor who will inherit his research, all of which gives the sequel a believable Wicked Witch either as a returning antagonist (Manus reborn through Arlecchino's simoid network) or as a thematic successor in the same ideological mold.

Antagonist EraCanonical FigureOz CounterpartConfirmed?
Base gameSimon ManusThe Wicked Witch of the WestYes (in-game)
OvertureAlchemists leadershipThe Wizard's old courtYes (DLC)
Sequel (anticipated)Wicked Witch successorA re-cast Wicked Witch in OzCommunity reading only
Sequel (anticipated)The Wizard figureGeppetto as the man behind the curtainCommunity reading only
Post-credits hookArlecchino walking forwardA future Glinda or successorIn-game

The fusion of Eris-style petrification magic and Oz-style witch villainy is what makes the anticipated antagonist arc read as more than a re-skin. Players who finished Ending B are already primed for a sequel where the new Wicked Witch is the very human cost the Lies of P ending was meant to prevent, which is why so many community reading threads frame the wizard of oz soulslike pivot as a moral sequel rather than a tonal one. The lies of p lore timeline therefore closes a thematic loop: the puppet rebellion was the first Witch's war, and the sequel's Witch is the second.

Strategy for Newcomers Reading the Lore Before the Sequel

Players who plan to play the Oz-styled sequel without replaying the base game and Overture DLC twice can still build a working mental model of the lies of p lore timeline by following a four-pass strategy, and the same strategy works for wiki editors who want to flag confirmed versus community material. The order matters because each pass locks in context the next pass depends on.

PassGoalRecommended Source
1Confirm release and orderThe Lies of P Steam hub and the Overture Steam page
2Lock the confirmed timelineThe base game's monument scenes and Overture's prequel flashbacks
3Map Oz parallelsA side-by-side reread of "The Wonderful Wizard of Oz" (Baum, 1900) alongside the Lies of P companion cast
4Mark community readingsForum threads, fan timelines, and lore videos tagged after the Overture launch (June 2025)

A clean pass-1 and pass-2 baseline takes roughly six to eight hours across both campaigns (community report, average player), pass-3 adds an additional reading session of two to three hours, and pass-4 is best treated as an ongoing note-taking exercise rather than a single sitting. Players who want a more compact catch-up before Wonders of O arrives can use the streamlined approach in our Wonders of O catch-up guide, which compresses the confirmed timeline into a single reading.

Three Pitfalls to Avoid

  • Treating the sequel as a hard reboot. The post-credits scene and Overture's ending both hand the baton to a new setting, but the lies of p lore timeline still anchors the new setting in Krat's history.

  • Assuming the ruby slippers are mandatory. Baum's slippers only matter if Dorothy clicks her heels three times, and the sequel may preserve that choice, which is why the lies of p 2 ruby slippers meaning remains genuinely open.

  • Conflating the Wicked Witch with the Wizard. In the Oz canon they are different roles, and conflating them with Simon Manus and Geppetto will scramble the morality of the lies of p 2 wicked witch arc.

Players who keep those three pitfalls in mind will find the wizard of oz soulslike framing far easier to follow when more details drop, and they'll be able to read new trailer beats against a confirmed rather than a community-built lies of p lore timeline.

Frequently Asked Questions

Where does Lies of P: Overture fit in the lies of p lore timeline?

Overture is a prequel expansion that takes place months before the Petrification Event shown in the base game, and it introduces the early Alchemist experiments and the Stalker cell that protected Krat. The DLC's ending directly bridges into the base game by showing how Geppetto's disappearance set the stage for Pinocchio's awakening.

What is the lies of p 2 ruby slippers meaning likely to be?

Most community readings treat the ruby slippers as a return-home or forget-everything item that mirrors Pinocchio's lie in Ending A, but the more interesting reading frames them as a moral choice. The sequel's true ruby slipper meaning will likely depend on whether the player has played through the original's Ending A or Ending B, because the lie Pinocchio told changes which home is worth returning to.

Who is the lies of p 2 wicked witch expected to be?

Community lore readings point to a thematic successor to Simon Manus rather than the same character returning, partly because Manus's base-game death animation (the dissolving sequence) and the post-credits Arlecchino walk-forward both imply a hand-off. The new Wicked Witch will likely inherit Manus's human-puppet fusion research but operate inside the Oz-styled setting, which keeps the wizard of oz soulslike framing intact.

Do I need to finish Overture to follow the lies of p lore timeline?

Overture is not strictly required to follow the base game, but it adds the only canonical scenes of Geppetto, Simon Manus, and the Stalkers before the Petrification Event, so skipping it will leave gaps in the lies of p lore timeline. The DLC is also the cleanest source for the Oz pre-bridge that the sequel is expected to walk across, which is why most community reading threads treat Overture as required reading.

Is Wonders of O a soulslike like Lies of P?

All evidence so far (developer history, trademark filings, the Round8 combat team's public comments) points to Wonders of O remaining a soulslike, and the community shorthand "wizard of oz soulslike" reflects that expectation rather than a confirmed subtitle. The Oz setting actually fits soulslike level design unusually well because the Yellow Brick Road metaphor already reads as a hub-to-hub progression.