Story & LoreintermediateUpdated: 9/15/2026

Wonders of O Lies of P 2 Lore: Burning Questions Left Open

Trace Lies of P 2 lore through Krat's lingering shadow, returning survivors, and the Oz connection that ties the sequel to the first game.

Wonders of O is no longer a rumor. The Lies of P sequel has surfaced through a Neowiz trademark spotted at the EU Intellectual Property Office, and the Soulslike community is already dissecting every fragment of confirmed material. If you have followed the first game's slow burn toward an Oz-flavored apocalypse, you already feel the weight of those burning questions, and this breakdown walks you through the lies of p 2 lore, setting, and timeline one thread at a time.

What We Actually Know About Lies of P 2 Lore So Far

The official confirmation is thin, but it is real. According to a trademark report on IGN, Neowiz filed a title registration that points directly at "Wonders of O" as the working name for the sequel. The filing, first flagged by dataminer PhraseMaker, lists the mark for use in an upcoming game, which is the closest thing to a green light that the franchise has received since Overture wrapped.

Reporting from Polygon on the leaked sequel direction and Vice's coverage of the Wizard of Oz connection reinforces the long-standing fan theory that the "O" stands for Oz. That detail is the single most important anchor for lies of p 2 lore, because the first game was a careful, sometimes brutal adaptation of Pinocchio, and a move into Oz territory signals an even larger narrative swing.

Confirmed DetailSourceLore Implication
Sequel title "Wonders of O"EU trademark filing via IGNPivots the franchise from Pinocchio to Oz symbolism
Publisher Neowiz still attachedPolygon reportingStudio continuity for returning NPCs and factions
Soulslike genre retainedCommunity trackingSame combat, deeper worldbuilding, and side content
"O" likely = OzVice, GameRant coverageConfirms ruby slippers and Yellow Brick Road motifs
Director continuity unconfirmedGameRant speculation articleStory tone may shift, but core team still leads

The Pinocchio-to-Oz hand-off is not arbitrary. The first game already used the Blue Fairy, Geppetto, and the lie-driven heart mechanic as scaffolding for every major revelation. Pushing forward into Oz lets Neowiz reuse that scaffolding while moving the puppet protagonist, whatever his final form becomes, into a world where a yellow road, an emerald city, and four traveling companions replace the puppet show stage. For readers who want the full connective tissue from the first game, the Lies of P lore timeline guide maps every Pinocchio callback against the Soulslike structure that emerged across Overture and the base game.

The Krat Question: Will the Lies of P 2 Setting Stay or Move

The biggest setting question in lies of p 2 setting discussions is whether Krat returns, gets abandoned, or appears only in flashbacks. Krat was the whole heart of the original game, a Belle Époque city hollowed out by the Puppet Frenzy, and Overture pushed outward into alchemist labs and industrial ruins that bordered it. Walking away from Krat entirely would erase the payoff from every Ergo you collected and every Stalker you fought along its rooftops.

Community data points in two directions at once. Players who have finished the canonical "Rise of P" ending expect Krat to appear as a broken monument, a place the protagonist leaves behind the moment the new journey begins. Players who have finished the other endings treat Krat as already mythologized, a city that is less a location and more a scar tissue the sequel can revisit through memory and dialogue.

Possible Krat RoleStory FunctionProbability (Community Estimate)
Flashback hub onlyEstablishes emotional stakes without bloating the map~35%
Ruined starting regionFirst two hours before the world opens up~30%
Late-game revealReturns transformed by alchemists or the Wicked Witch~20%
Fully abandonedStory skips ahead years, only mentions Krat in lore~15%

The strongest narrative argument for keeping Krat visible is the Alchemist faction. Simon Manus, Arlecchino, and the scraped-together scholar cabal in the Underdark spent the entire first game hinting at a larger cabal that could survive the Frenzy. If any of them are still breathing in lies of p 2 lore, Krat is where they would hide, and the sequel needs a recognizable anchor even if the main road is the Yellow Brick Road itself. For a deeper look at how the Wicked Witch and the emerald city are already showing up in community predictions, the Wonders of O Emerald City breakdown collects the visual and thematic motifs players have spotted so far.

Lies of P 2 Timeline and the Oz Crossover Bridge

The lies of p 2 timeline is the area where most players feel confident. The first game ended in a fractured present where the Petrification Disease, the alchemists' experiments, and the puppet maker's own agenda collapsed into a single moment. The sequel needs a setup that explains how a Pinocchio-coded puppet ends up walking a road made of yellow bricks, and that setup is almost certainly the Emerald Tablet and its creator.

According to a GameRant analysis of Paracelsus' role, Paracelsus remains the most plausible bridge between Pinocchio and Oz. The Emerald Tablet in the first game tied alchemy to the Petrification Disease, and Paracelsus as a historical figure straddled the same magical and scientific currents that L. Frank Baum used as the bones of his Oz stories. Neowiz has not confirmed Paracelsus as a returning NPC, but every credible theory puts him in the early reveals for Wonders of O.

The Emerald Tablet lore itself is a useful cheat sheet for the bridge. The tablet in lies of p lore was less a magical object and more a thesis statement: transformation is not salvation, it is a transaction. If Wonders of O keeps that thesis, the Yellow Brick Road becomes the visual metaphor for what the protagonist is actually walking through — a series of choices that cost something every time he takes another step. Players who want a recap of how Overture ends and what that means for the bridge should read the Lies of P Emerald Tablet lore article, which traces the alchemist conspiracy straight into the sequel's open threads.

Story EraLies of P 1 PlacementExpected Lies of P 2 Placement
Pre-Petrification KratPrologue flashbacksOptional vision sequences
Petrification outbreakMain game Act 1Flashback anchor only
Alchemist civil warMain game Act 2Mentioned in letters and audio logs
Puppet Frenzy climaxMain game Act 3Foreshadowing for the new antagonist
Post-ending recoveryOverture DLCOpening chapter of Wonders of O
New Oz-bound journeyn/aMid-game road trip sequence

Lies of P 2 Story Theories Driving Community Discussion

The most active corner of lies of p 2 story theories is the relationship between the original protagonist and the four-figure Oz archetype. In the first game, the player puppet earned his humanity through specific lies that built his heart, and every side character mapped onto a Pinocchio archetype with surgical precision. If Wonders of O follows the same adaptation playbook, the Scarecrow, the Tin Man, the Cowardly Lion, and Dorothy are all going to show up in some form, and each one will pressure the player into choosing how honest they want their heart to remain.

A second theory cluster centers on the Wicked Witch. Baum's Oz had two witches, one banished and one already dead, and the first game's obsession with the dead-versus-the-alive means Neowiz can repurpose either role. The most-read theory is that the banished witch becomes a sympathetic ally in the vein of the first game's Romeo and Simon Manus betrayals, while the dead witch becomes the final boss whose defeated form mirrors the Petrification Disease from the original.

A third theory pulls the lies of p 2 ending into question. The first game shipped three base endings plus a canonical "true" path, and the sequel's ending will almost certainly rest on a similar choice architecture. The most popular current guess is that the ending hinges on whether the protagonist keeps his heart as a literal organ (Pinocchio path) or hands it over for a Tin Man-style emotional flattening (Oz path). That binary is too clean to be the final answer, but it shows up in every prediction thread, and Neowiz has not done anything to dispel it.

TheorySupporting EvidenceCommunity Confidence
Four traveling companions mirror Oz archetypesFirst game's adaptation rigorHigh
Wicked Witch is the final bossDead/alive Oz witch dualityMedium
Emerald Tablet rewrites reality in the sequelTablet's transformative thesisMedium
P's heart becomes a literal itemFirst game's heart mechanicHigh
Lies of P 2 ending splits on heart vs. brainThree-ending precedentMedium
Krat appears as a frozen ruinPost-Frenzy continuityHigh

For an overview of how the new setting fits into the larger franchise and what the studio has said about its narrative direction, the Lies of P 2 Land of Oz setting deep dive covers the official statements in detail.

Carrying the Old Story Forward

The most practical question for returning players is how lies of p 2 how it connects to lies of p works at a mechanical level. New Game Plus, save imports, and cosmetic carries are not confirmed, but the franchise has consistently rewarded players who finish a playthrough with rewards that bleed into the next run, and the sequel will almost certainly keep at least some of that loop alive.

At the narrative level, the connection is more interesting. The first game's canonical ending left the protagonist standing in a transformed Krat with a new name and a new purpose, but no clear destination. Wonders of O has to pick up that thread without invalidating the choices of any player who finished the base game plus Overture. The cleanest way to do that is a time-skip prologue that establishes the new world state and then lets the player's prior decisions shape a small number of opening scenes, a structure that Neowiz has already experimented with in the Overture DLC.

Connection PointLikely Sequel TreatmentPlayer Impact
Name change from PReferenced in dialogue, not enforcedCosmetic, lore-friendly
Krat's stateFrozen or ruined, revisited onceReunion payoffs for long-time fans
Ergo economyReplaced or transformed by a new currencyResource loop reset
Heart mechanicCarried over as a passive meterBuilds on existing player skill
Side charactersA small number return as NPCsRewards completionists
Stalkers and AlchemistsResurface in new contextsFaction storylines continue

The connection design also shapes the lies of p 2 ending debate. If the sequel's true ending requires the player's heart to retain a specific state from the first game, that choice propagates forward in a way no other Soulslike has attempted. It is the kind of design ambition that fits Neowiz's track record, and it is exactly the kind of long-arc storytelling that the Soulslike genre rarely supports.

Frequently Asked Questions

What is the current confirmed status of Lies of P 2?

The Lies of P sequel is confirmed as "Wonders of O" through an EU trademark filing reported by IGN, with publisher Neowiz still attached. No release date, platform list, or gameplay footage has been officially announced as of the latest community tracking, and the lies of p 2 lore we have comes from that filing plus a small number of pre-release leaks.

Will Krat appear in the Wonders of O setting?

Krat's role in lies of p 2 setting is the single most debated community question, and the leading theories split between a ruined starting region and a flashback-only hub. The strongest argument for keeping Krat visible is the surviving Alchemist faction, which has nowhere else to hide in the early lies of p 2 timeline.

How does Lies of P 2 connect to the original ending?

Lies of P 2 connects to lies of p through a time-skip prologue that establishes the post-Overture world state, then uses prior ending choices to shape opening dialogue and side content. The heart mechanic, the Stalker threat, and a small number of returning NPCs are expected to carry over, which means the lies of p 2 ending will likely honor decisions made in the base game.

What story theories are most popular for Wonders of O?

The most popular lies of p 2 story theories frame the four traveling companions as Oz archetypes, place the Wicked Witch as the final boss, and tie the Yellow Brick Road to the Emerald Tablet's transformation thesis. A second cluster of theories focuses on whether the protagonist's heart becomes a literal item, which would make the lies of p 2 ending a choice between keeping the heart or trading it away.

When can players expect more official Lies of P 2 news?

Based on Neowiz's prior release cadence, the next wave of lies of p 2 lore is most likely to land through a teaser trailer and a developer interview cycle, followed by a fuller reveal closer to launch. Community datamining will probably surface a few surprises in between, but the studio has historically guarded the most important reveals for staged events, and the lies of p 2 timeline is unlikely to break that pattern.