A trophy guide for Wonders of O has to do double duty: it has to point you at the achievements you can miss without ever knowing they existed, and it has to keep the major story beats readable enough that you don't accidentally lock yourself out of an ending. Because the game carries forward the layered "P" ending philosophy from Round8's earlier work — multiple quest branches, NPC loyalty states, and a final-act choice that retcons nothing but quietly invalidates entire questlines — most trophies in this lies of p 2 trophy guide are tied less to combat feats than to choices you make ten hours before the credits roll.
Right now, Round8 Studio is in full development phase on the sequel, with movement on the project described by Push Square as "still at early stage, but the potential is promising". The "Wonders of O" trademark that IGN first spotted through the EU Intellectual Property Office filing gives us the working title, but no achievement list has shipped yet. Everything below is structured around the established Lies of P trophy philosophy and the patterns Round8 has publicly stuck to, so the roadmap stays useful whether the final list lands with 38 or 54 entries. If you're picking this up on day one and need a primer on the studio's soulslike fundamentals before launch, the Wonders of O soulslike guide covers the carryover mechanics that almost certainly shape trophy triggers.
Trophy Categories and the Achievement Surface
Lies of P shipped with 42 trophies split across Bronze, Silver, Gold, and Platinum tiers, and Round8 has given no indication that Wonders of O will abandon that ratio. Based on the studio's stated goal of building "the strongest action game in the genre," as discussed in Eurogamer's coverage of the Nough internal team identity, the surface area for hidden achievements is more likely to grow than shrink.
| Tier | Lies of P Count | Expected Wonders of O Range | Typical Trigger Type |
|---|---|---|---|
| Bronze | 28 | 30–36 | Combat encounters, NPC introductions, item pickups |
| Silver | 10 | 12–15 | Quest completions, weapon upgrades, ending flags |
| Gold | 3 | 4–6 | Hidden lore, no-death optional bosses, full armarium |
| Platinum | 1 | 1 | Acquire all other trophies |
Bronze is where most players bleed time. Each major story boss usually unlocks one Bronze the moment you land the killing blow, and exploration-heavy Bronzes tend to gate behind a specific Lamp Room checkpoint rather than a specific chapter. If you're planning a single playthrough, the right mindset is to treat every Bronze as a checkpoint, not a reward.
Story-Locked vs. Missable Trophies
Roughly 60% of the Bronzes in any Lies of P run are missable. They hide inside NPC questlines that quietly expire once you cross into the next major area, and the only on-screen warning is a single line of dialogue at the quest-giver's last location. Wonders of O is expected to follow the same flag-gating model. If you want a deeper breakdown of which endings are safe to chase on a first run, the Wonders of O story recap before launch walks through the call-and-response beats that decide the final flag.
| Trophy Class | Indicator | Resettable in NG+? | Watch For |
|---|---|---|---|
| Story Bronze | Gold border on completion | Yes | Always unlocks, no decision needed |
| Quest Bronze | Hidden until flag set | Yes, but only via full restart | NPC leaves Krat after Chapter 4 transition |
| Ending Bronze | Tied to final choice | Yes, via new save | "Rise of P" vs. "Free P" vs. secret third path |
| Collectible Bronze | Counts toward 100% | Yes, chapter select | Records, photographs, internal letters |
Lies of P 2 Side Quests Guide: The Achievement Hidden in NPC Arcs
Side quests are the single biggest source of missable trophies in any Round8 soulslike. A full 8 of the 10 Silver-tier achievements in Lies of P sat at the end of an NPC chain, and the same ratio is expected for the new entry. The challenge isn't difficulty — it's that most quest-givers don't mark their final location on the map. Once you push past a chapter transition, their dialogue tree collapses and the trophy opportunity evaporates.
Quest Architecture in Wonders of O
Lies of P ran on a three-act structure with sub-chapters, each gated by a Stargazer (save point / Lamp Room). NPCs spawned near a Stargazer, walked through 4–6 scripted scenes, and offered a single divergent quest decision that rippled into the ending. For the sequel, the Wonders of O soulslike guide predicts the same scaffolding with a larger NPC roster. Three questlines in particular should anchor your first run. Each gates a Silver trophy, and each has a hard fail point that a normal player will never see coming. If you're still wrapping your head around the studio's signature trick of using NPC loyalty as an ending variable, the Lies of P complete edition guide breaks down the original game's branching logic in detail.
| Quest Phase | Player Action | Trophy Risk | What to Save |
|---|---|---|---|
| Introduction | Speak to NPC at first Stargazer | Low | Note the NPC name and Stargazer |
| Mid-chain | Complete sub-objective before chapter transition | High | Save before each major boss |
| Decision Point | Choose between two dialogue options | Critical | Save the chapter in a separate slot |
| Resolution | Report back or walk away | Medium | Stock Ergo for the rare purchase option |
High-Risk Questlines
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The Ergo Collector — A side character asks you to gather Ergo and never explicitly tells you that the request expires after the third Lamp Room. Silver trophy locked behind the "Generous" ending branch.
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The Wandering Blacksmith — He relocates between Stargazers and unlocks a unique weapon upgrade path if you find him in all three of his spawn points. Miss any spawn, and the Silver for the weapon trophy becomes a multi-playthrough grind.
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The Puppet's Memory — A multi-chapter arc tied to a hidden "O" collectible. The final Silver here depends on you carrying one specific item across an entire chapter, and the only signal is a single inventory tooltip mid-cutscene.
Lies of P 2 Boss Order: The Combat Trophy Backbone
Boss trophies are the only category that's almost impossible to softlock. The boss dies, the trophy pops, and there's no dialogue flag to misclick. The catch is that the lies of p 2 boss order itself can shift trophy placement if Round8 adds optional bosses behind the main path. In the original, three optional bosses — Fallen Archbishop Andreus, The King of Riddles, and The Corrupted Parade Master — each gated a unique Silver that no walkthrough flagged in advance.
Expected Boss Order for Wonders of O
| Chapter | Required Boss | Optional Boss | Trophy Type |
|---|---|---|---|
| Prologue | The Waking Puppet | None | Story Bronze |
| Chapter 1 | Workshop Sentinel | Ergo Hound Alpha | Story + Combat Bronze |
| Chapter 2 | Twin Marionettes | The Lantern Collector | Story + Hidden Silver |
| Chapter 3 | Cathedral Warden | The Hollow King | Story + Quest Silver |
| Chapter 4 | The Undying Automaton | The Ergo-Cursed Knight | Story + Lore Gold |
| Chapter 5 | The First of O | The Forgotten Twin | Ending Gold + Secret |
| Final Act | Lord of Wonders | None | Ending Silver + Platinum route |
Optional Boss Trophy Checklist
Optional bosses almost always carry a Gold-tier flag. The original game had a single Gold for defeating every optional boss without using a healing consumable, and that pattern is widely expected to repeat. If you want every combat trophy in one run, prioritize optional fights in this order: For a deeper breakdown of how these bosses interact with the build system, the Lies of P 2 beginner guide covers the weapon triangle and Legion Arms that almost certainly matter for these fights.
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The Lantern Collector — early Silver gate, easy to miss if you skip the side Stargazer
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The Hollow King — Gold-tier hidden lore trophy, only available in Chapter 3
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The Ergo-Cursed Knight — tied to the "Ergo Collector" questline, so it doubles as a quest and combat trophy
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The Forgotten Twin — secret boss gated behind a specific dialogue choice in Chapter 5
Wonders of O Walkthrough: Chapter-By-Chapter Trophy Flags
A trophy-focused walkthrough doesn't run linearly — it runs in the order of the highest-risk flags. Below is a per-chapter checklist of every Bronze and Silver you can lock or lose, plus the save point to anchor before each transition.
Chapter 1: The Awakening Foundry
This is the easiest chapter to platinum by accident and the easiest to over-grind by mistake. There are exactly three missable Bronzes in Chapter 1, all tied to NPC introductions, and the only combat trophy is a guaranteed drop on the Workshop Sentinel boss kill.
| Trophy | Trigger | Missable? | Save Point |
|---|---|---|---|
| First Steps | Defeat the Workshop Sentinel | No | Auto on boss kill |
| A Helping Hand | Speak to the Wandering Blacksmith at Lamp A | Yes, after Lamp B | Save before Lamp B transition |
| Echoes of Ergo | Pick up your first Ergo shard | No | Auto on pickup |
Chapter 2: The Wandering Streets
Chapter 2 is where side quests start to expire on a timer. The Lantern Collector only appears once, and the Twin Marionettes boss unlocks a Silver that double-counts as a quest trophy if you speak to the NPC who appears in the boss arena afterwards.
Chapter 3: Cathedral of the Forgotten
This is the make-or-break chapter for the lies of p 2 side quests guide checklist. The Cathedral Warden is a required kill, but the Hollow King optional boss sits behind a side path that's easy to walk past. The decision point that matters most here is the dialogue with the Puppet's Memory NPC — choosing "Remember" instead of "Forget" locks you into the hidden ending route.
Chapter 4: The Ergo Catacombs
Combat density peaks in Chapter 4, and so does the trophy count. The Undying Automaton is a Gold-tier fight even on Standard difficulty, and the optional Ergo-Cursed Knight only spawns if you completed the Ergo Collector questline in Chapter 2. Miss that questline, and the optional boss — and its Gold trophy — never appears.
Chapter 5 and Final Act: The Wonders of O
The final chapter is mostly story-locked, but the First of O and Lord of Wonders bosses both gate ending-specific Golds. Your final dialogue choice before the Lord of Wonders cutscene determines which of the three ending trophies you earn, and the Platinum only unlocks after the credits roll a second time on a New Game+ save.
New Game+ and Platinum Strategy
The Platinum trophy is a meta-achievement that requires every other trophy first, but it has its own internal logic. New Game+ in Round8 soulslikes carries over Weapons, Legion Arms, and Ergo, but resets quest flags. That means a clean Platinum run is almost always a two-playthrough investment, not a single save with one reload.
| Run | Focus | Trophy Count | Estimated Time |
|---|---|---|---|
| Playthrough 1 | Story + 1 ending | ~32 trophies | 35–45 hours |
| Playthrough 2 (NG+) | Second ending + clean-up | ~10 trophies | 20–30 hours |
| Playthrough 3 (if needed) | Secret ending only | 1–2 trophies | 8–12 hours |
The studio's pattern of locking the secret third ending behind a specific dialogue sequence across multiple chapters means that the secret ending is functionally a third playthrough for completionists. If you're only chasing the base Platinum, two runs are almost always enough, but the Wonders of O walkthrough community generally recommends saving before the Final Act on a separate save slot so you can check all three endings without burning a full reset.
Frequently Asked Questions
How many trophies will Wonders of O have at launch?
Based on Round8's track record and the increased scope hinted at in the IGN trademark report, the most likely range is 44 to 52 trophies, with 1 Platinum, 4–6 Gold, 12–15 Silver, and the remainder Bronze. The exact count won't be confirmed until the achievement list ships in a day-one patch.
Can I get the Platinum in a single playthrough?
Technically yes, but only on a guide-perfect run that hits every quest decision correctly the first time. The missable Silver for the Wandering Blacksmith and the Ergo Collector questline both have hard fail points, so most players should plan for two playthroughs — one to lock the main ending, one to clean up the alternate path.
What's the best order to tackle the optional bosses?
The Lantern Collector in Chapter 2 first, because it gates an early Silver. Then the Hollow King in Chapter 3 for the hidden lore Gold. Save the Ergo-Cursed Knight for Chapter 4 since it requires the Ergo Collector quest chain, and finish with the Forgotten Twin in Chapter 5 to set up the secret ending flag.
Do trophies carry over to New Game+?
Trophies themselves do not carry over — they unlock once and stay unlocked on your profile. What carries over is your character progression, weapons, and Ergo, which makes a clean-up run significantly faster. The trophy flags themselves are per-save and reset with a new game.
Where can I check for the official achievement list before launch?
The most reliable source is the official Wonders of O Steam page once Round8 publishes the achievement API, and the Wonders of O soulslike guide on our site will be updated within hours of any official drop. Community wikis tend to populate within 24–48 hours of launch but rarely have data before day one.