Guides

Guides

Start here: what Wonders of O actually is, what the trademark proves, and the fastest way to catch up on Lies of P before the sequel launches.

5
Guide tracks
1 filing
Documented facts
0
Official footage

Introduction

Guides exists for the reader who has just seen the name Wonders of O in a headline and wants a straight answer before anyone else. Nothing about this project has been shown in public: there is no trailer, no store page and no launch window, so a conventional walkthrough is impossible and any page pretending otherwise is inventing content. What can be done, and what this category does, is separate the three layers that get blurred together online. The first layer is documented fact, such as the European Union trademark application NEOWIZ filed on September 10, 2026. The second is company-level reporting, such as the investor note that the sequel moved out of prototyping into full development. The third is community expectation, which is where most of the loudest claims live. Read the guides in this order and you will finish with an accurate picture of an announced project rather than a fictional preview.

Guide Tracks At A Glance

TrackRead it if youStarting pointTime
Series Catch-UpNever played Lies of P and want the story before the sequelWhat Lies of P Actually IsLong read
Evidence LiteracyWant to tell a trademark filing from an anonymous postHow to Read a Trademark FilingMedium
Expectation SettingWant a realistic sense of how far away launch isWhy the Release Window Is Still EmptyMedium
Oz PrimerKnow the film but not the 1900 novel it came fromOz Before the SequelMedium
Community ContextWant the debates rather than the factsCommunity Debates ExplainedShort

Where To Start

Series Catch-Up

core

For readers who have never touched Lies of P

FocusA condensed retelling of the predecessor: the city of Krat, the Puppet Frenzy, the alchemists, and the ending that introduced Dorothy. It assumes you know nothing and explains why a Belle Epoque city full of clockwork puppets is the setting a Wizard of Oz sequel would inherit.
Best ForAnyone who arrived from the trademark headlines. The catch-up exists so that the lore and character pages later in this category are readable without a sixty-hour playthrough behind them.
Watch OutRecaps necessarily spoil the predecessor, and the ending is the clue the sequel is built on. If you intend to play Lies of P yourself, play it first; the payoff is not the same once you know the reveal.

Evidence Literacy

method

How to grade a claim without trusting the person making it

FocusTeaches the difference between a registry filing, an accountable company statement, independent press repetition and an anonymous post, and shows how the same news item can travel through all four layers in a single day.
Best ForReaders who want to check this site rather than believe it. Every claim on the site carries a grade, and this track explains what the grades mean and how to reproduce the judgment.
Watch OutEvidence literacy makes you slower to get excited and slower to share. That is intentional, but it does mean you will read the same rumour handled very differently on a hype channel.

Expectation Setting

context

Why the launch window is still empty, and what would fill it

FocusA production-stage reading rather than a date prediction. It explains what full development means in practice, why a trademark is filed long before a game is shown, and which specific announcements would let anyone narrow the window honestly.
Best ForReaders deciding whether to follow the project now or come back later. It is also the track that keeps the rest of the site from drifting into hype by restating the baseline every time.
Watch OutIndustry comparisons are averages, not schedules. A studio can move faster or slower than the pattern, and no comparison here should be read as a date.

Oz Primer

lore

The public-domain source material the sequel can use freely

FocusL. Frank Baum published The Wonderful Wizard of Oz in 1900, and the novel, unlike the 1939 film, is public domain. This track sets out which names and images a studio can borrow without licensing and which famous details, such as the ruby slippers, come from the film instead.
Best ForReaders who want to judge the Oz theories on their merits. Knowing the source makes it obvious which speculation is grounded in the books and which is borrowed from the movie adaptation.
Watch OutPublic domain applies to the 1900 text, not to later film designs. A game may legally use the Scarecrow but not a specific studio's visual interpretation of him.

Community Context

context

The arguments that shape expectations between announcements

FocusA short orientation to the recurring debates: whether the teaser really meant Oz, who Dorothy might be, whether the sequel keeps Krat or moves continents, and how the studio's AI hiring story affected trust in the project.
Best ForReaders who want to follow discussion threads without wading through months of posts. It summarises both sides of each argument and marks which claims have official backing.
Watch OutCommunity consensus is not evidence. A theory can be popular and still be wrong, and several of the loudest positions in this fandom have no support in any official material at all.

Core Mechanics

Reading a pre-release game well is a skill with a method rather than a mood. Start with primary documents and work outward. A trademark record gives you an applicant, a filing date, an application number and a list of goods and services, and none of those can be edited by a fan account after the fact. Company reporting comes next, because a quoted executive or an investor briefing carries an accountable source even when the wording is deliberately vague. Press coverage sits in the middle: outlets such as IGN, Eurogamer and Polygon independently repeat what the filing says, which confirms that the record exists but adds no new facts about the game itself. Community posts sit at the bottom and are useful only for sentiment, never for verification. Every guide on this site labels which layer it is drawing on, so a reader can decide how much weight to give a claim without having to reverse-engineer the sourcing.

Advantages

The advantage of starting with guides is that it protects you from the most common failure mode in pre-release fandom, which is treating confident prose as evidence. Because this category is written after the filing rather than around a trailer, every page can state plainly which parts are documented and which are inference, and that habit transfers to how you read other sites. Guides also collects the predecessor context in one place, which matters more here than for a typical sequel: a large share of the audience arriving after the trademark news has never played Lies of P, and the ending of that game is the single strongest clue about where the series is going. Finally, guides carries the site's correction notes, so recurring errors such as the singular Wonder of O spelling are addressed once rather than repeated in every article.

Challenges

The honest limitation of this category is that a guide to an unplayed game ages quickly and sometimes ages badly. A single official announcement with a trailer and a store page would invalidate whole pages of expectation setting in an afternoon, and the guides here cannot prevent that. There is also a real ceiling on depth: without mechanics, numbers or footage, a beginner guide can explain the series and the evidence trail but cannot teach combat, builds or routes, and anything that claims to do so is fabricating. Readers who want executable advice will be disappointed until the game is playable. The category also depends on third-party reporting for anything beyond the trademark record, so if a major outlet publishes a correction, a page here may lag behind it for a short time before it is updated.

Frequently Asked Questions

Do I need to play Lies of P before Wonders of O?+
Not to understand the news, but you will get considerably more out of the sequel coverage if you know how the predecessor ended. Lies of P closes on a post-credits scene in which the alchemist Paracelsus, travelling under the name Giangio, says he still has to find Dorothy, and the camera then holds on a figure crossing a Krat rooftop in ruby slippers. That scene is the entire reason the Oz theory existed before the trademark did. If you would rather not play a full soulslike, a story recap of the base game plus the Overture expansion covers the essential beats in a fraction of the time, and the guides in this category are written so that a reader who only knows the ending can still follow everything else.
Is Wonders of O officially confirmed as the Lies of P sequel?+
The trademark is documented; the interpretation is not. NEOWIZ filed an EU word mark for Wonders of O on September 10, 2026 under application number 019420678, and that record is public and verifiable. Within hours, outlets including IGN, Eurogamer, Polygon and PC Gamer reported the filing as evidence of the sequel name. None of them were given a statement confirming it, and NEOWIZ has not published an announcement. The accurate phrasing is therefore that the trademark shows NEOWIZ registered the name, and that media and the community read it as the sequel title. Treat any page that says the studio announced the name as inaccurate, including pages on this site if they ever say it plainly.
How long should I expect to wait for the actual game?+
There is no announced window, so the useful answer is structural rather than numerical. The project is past the prototype stage according to NEOWIZ investor reporting, and earlier coverage described it as being at a vertical slice, which is an early production milestone rather than a late one. A title that only had its name filed in September 2026 and has never been shown publicly is realistically years away, and the events that would shorten that estimate are concrete: a first trailer, a store page with a wishlist button, or a dated investor briefing. Until one of those appears, any specific year circulating online is a guess presented as information, and this site will keep saying so until the situation changes.

Quick Tips

💡

Read the primary record before the coverage. A trademark entry lists the applicant, the filing date and the goods and services in language the applicant chose, and it cannot be quietly rewritten later, which makes it the most durable single fact available about this project right now. Coverage adds interpretation on top of that record, and interpretation is exactly the layer that changes when a story is corrected, so keep a note of the application number and you will always be able to check whether a claim has drifted.

💡

Give every claim a grade out loud. Saying documented fact, company reporting or community expectation before you repeat something is a small habit that stops the third category from being quoted back at you as if it were the first, and it takes less time than correcting yourself later. It also makes conversations shorter, because the other person can immediately see which part of a disagreement is about evidence and which part is about what everyone would like the game to be.

💡

Do not measure the wait in years you have invented. The only dates worth planning around are events: a trailer, a store page opening for wishlists, or a dated investor briefing. Until one of those exists there is nothing to count down to, however confident a countdown page looks. Treating a made-up year as a promise is the fastest route to feeling that a studio has let you down when in fact it never said anything at all about timing.

💡

Play the predecessor first if you plan to play it at all. The ending of Lies of P is the clue the sequel is built on, and reading it second-hand costs you the single best moment in a game that is still widely available. Arriving at the rooftop scene already knowing what is coming replaces surprise with recognition, which is a much weaker experience, and it also means you cannot tell which details are significant and which are ordinary staging.

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