CharactersintermediateUpdated: 9/15/2026

Wonders of O Protagonist: Toto, Scarecrow, Wizard & Glinda Cast

Profile the Wonders of O protagonist alongside Toto, the Scarecrow, the Wizard, Ozma, and Glinda to see which Oz figures shape the sequel.

The Wonders of O protagonist sits at the center of one of the most anticipated follow-ups in recent Soulslike memory, and the cast of Oz figures surrounding that lead is what makes the project so unusual. Neowiz and ROUND8 Studio built the original Lies of P on Pinocchio and the Blue Fairy's archetypes, and the post-credits heel-click from a woman in red stilettos made it obvious that the next stop is Kansas, the yellow brick road, and the Emerald City. The cast roster confirmed through trademark filings, community breakdowns of the EUIPO documents, and developer hints points to a deliberate Oz lineup: a small dog, a straw man searching for a brain, a humbug wizard, a hidden princess, and a pair of witches whose influence stretches across the whole campaign.

Who Leads the Wonders of O Protagonist Cast

The Wonders of O protagonist role is the central mystery driving Neowiz's upcoming soulslike follow-up to Lies of P. When a new trademark filing from Neowiz surfaced — discussed in the Lies of P Nachfolger Trademark report — the post-credits imagery of a woman in red heels clicking her heels together reframed the entire cast conversation. The Wonders of O cast reinterprets Baum's Oz mythology through a dark, mechanical lens, blending puppet folklore with the same gothic atmosphere that defined the first game. Community breakdowns on the r/LiesOfP subreddit have dissected every visual cue from that post-credits scene, and the consensus is clear: the lead is almost certainly not Pinocchio this time. Instead, expect a rotating ensemble that borrows Dorothy, the Scarecrow, the Wizard, Ozma, and Glinda, all reimagined as fractured NPCs in a Petal-powered Krat successor.

This guide profiles each confirmed and rumored member of the Wonders of O cast, ranks their narrative weight, and breaks down how they connect to the broader Lies of P timeline that players can already trace in the Lies of P lore timeline.

Five Names Built Into the Oz Cast

Before diving into individual profiles, here is how the principal cast members compare across the dimensions that matter most for story speculation. Each entry reflects what Neowiz has shown publicly, what the trademark filing implies, and what players have reconstructed from teaser imagery.

CharacterOz SourceLikely Role in Wonders of OConfirmed?Story Weight
DorothyThe Wonderful Wizard of Oz (1939 film)Wonders of O protagonist / playable leadStrong (post-credits heel click)Primary
TotoDorothy's dog in Oz canonCompanion NPC, possibly narrative foilLikely (canine silhouette in trailer)Supporting
ScarecrowTin Man-era Oz mythosParty member, lore-keeperConfirmed (trademark logo reference)High
WizardFrank Baum's "great humbug"Antagonist or trickster figureConfirmed (title subtitle)High
Ozma"The Lost Princess of Oz"Hidden ruler, late-game revealRumored (royalty in name)Pivotal
GlindaNorth/South witch splitQuest-giver, moral compassRumored (witch-hat silhouette)Supporting

Dorothy — The Prime Wonders of O Protagonist

Dorothy is the most probable Wonders of O protagonist, and the post-credits heel-click shot in Lies of P remains the strongest single piece of evidence. Players who finished the original game saw a red-stiletto-clad figure tap her shoes twice, mirroring one of cinema's most iconic visual beats, before the screen cut to black. Community discussion on the Lies of P subreddit has fixated on this image for months because it is the only concrete narrative bridge between the Krat ending and whatever Neowiz is building next.

Dorothy's role in the Oz source material is straightforward: a Kansas farm girl swept into a magical land who must find her way home. Translated into the soulslike framework of Wonders of O, that journey likely becomes a search for identity, a quest to escape a hostile city, or a mission to reassemble a scattered group. Her weapon kit, judging from the heel imagery, almost certainly involves kicking and agility-focused combos, which would give Wonders of O a different combat rhythm than Lies of P's heavy-blade focus. If you want a primer on what a returning player should brush up on, the Wonders of O beginner guide covers the gameplay assumptions you can carry forward from Krat.

Toto — Companion NPC With Narrative Teeth

Toto's place in the Wonders of O cast is small in screen time but potentially enormous in plot. In the original Oz books, Toto is the one who exposes the Wizard as a fraud, the one who wakes Dorothy when the poppies try to drug her, and the one who ultimately returns home with her. A companion role in Wonders of O would let Neowiz replicate the bond that players built with Sophia in Lies of P's Overture DLC, where a non-combat NPC traveled alongside the protagonist and provided quiet emotional grounding.

AspectToto's Likely FunctionLies of P Parallel
Combat RoleNon-combat, occasional distractionSophia in Overture
Narrative FunctionReveals truths the protagonist missesRomeo's diary entries
Story EndgameEither returns home or dies tragicallyDepends on the chosen ending
Player InteractionDialogue choices and petting promptsLimited but emotionally weighted

Community theorists have floated a darker possibility: Toto could be a puppet, a dog-shaped mechanical construct wired into the Petal system that powers Krat's alchemical machinery. That would invert the comforting companion role into something uncanny, which is exactly the tonal register Neowiz has favored since 2023.

How the Scarecrow and Wizard Reshape the Lies of P Sequel

The Scarecrow — Party Member, Lore-Keeper, or Both

The Scarecrow is the most likely party member in the Wonders of O cast because his source-material role is built around incompleteness — he lacks a brain, wants one, and travels alongside Dorothy in search of it. That arc maps cleanly onto a soulslike companion who is a knowledge keeper, a guide through a hostile city, and a slow-burn character who might be playable in a secondary mode or summonable as an NPC ally.

If the Scarecrow is playable, expect a weapon archetype built around reach and crowd control: a staff, a polearm, or a hooked chain that punishes groups rather than single targets. His intellect-gaining journey, meanwhile, gives Neowiz a natural quest structure: every new district could teach him something that retroactively unlocks a new dialogue branch or fast-travel hub. Players who enjoyed Romeo's arcane engineering in the first game should feel a thematic echo here.

The Wizard — Antagonist, Ally, or Shape-Shifting Lie

The Wizard in Baum's original text is a humbug, an ordinary man from Omaha who reinvented himself as a powerful sorcerer. That deceptive streak makes him an obvious antagonist for Wonders of O: a charismatic figure who controls the city of Oz (or whatever Neowiz renames it) through manufactured authority and puppet politics. The post-Krat Lies of P setting already proved that lies and self-reinvention are central themes, so a Wizard who embodies both would slot into the world without forcing a tonal reset. Community data and the Lies of P: Complete Edition trailer on IGN suggest Neowiz is leaning into deception as a recurring motif, which strengthens the antagonist reading.

Wizard ArchetypeStrengthsWeaknessesFits Wonders of O?
Charismatic AntagonistReuses Neowiz's political themesRisk of repeating Lies of P's endingHigh
Trickster AllyUnlocks quest branchesUndercuts solo atmosphereMedium
Hidden Final BossRewards replayDemands a long buildupHigh
Benevolent MentorSurprising tonal shiftContradicts the humbug loreLow

Ozma and Glinda — Late-Game Twist Characters

Ozma, the Hidden Ruler of Oz

Ozma is the character most likely to be hidden in plain sight. In Baum's books, Ozma is the rightful ruler of the land, sealed away as a boy named Tip and restored only when Glinda's magic returns her to form. A character whose entire identity is a long-concealed truth fits perfectly into Neowiz's love of hidden identities — Lies of P's ending hinged on Pinocchio becoming a real boy, and a similar transformation beats could anchor Wonders of O's second-act twist.

If Ozma is in the game, expect her to appear as a seemingly minor NPC: a street vendor, a child in the slums, a nun, or a masked royal advisor. The reveal would likely come in a late-game questline that reorients the entire cast around her return. Mechanically, a hidden-ruler reveal could also retroactively reframe the Wizard's rule, the Scarecrow's mission, and the Glinda subplot, giving Wonders of O a branching-second-half structure that Neowiz has hinted at in past interviews.

Glinda as the Moral Compass

Glinda's role in any Oz adaptation tends to be advisory, and the same is likely true in Wonders of O. She would function as a quest-giver, a fast-travel network node, and a moral counterweight to the Wizard's deception. Her Good Witch reputation gives her the narrative authority to send Dorothy on multi-stage quests, while her magical specialization — traditionally elemental and protective — could translate to a save-point mechanic or a healing NPC that the protagonist must protect rather than simply visit.

CharacterApparent RolePossible TwistBest-Case Story Function
GlindaGood Witch, mentorSecretly pulling stringsQuest-giver, late-game reveal
OzmaLost royaltyHidden in plain sightFinal-act ruler restored
DorothyWonders of O protagonistNot actually from KansasLead playable character
ScarecrowCompanionAlready a puppetLore-keeper, summonable ally
WizardAntagonistWas once a real sorcererBoss fight, multi-phase
TotoCompanion dogIs a puppet constructEmotional pivot, possible death

Story Weight, Play Time, and Player Investment

Story weight is a rough metric for how much screen time, dialogue, and quest content each cast member is likely to receive. Based on Neowiz's history and the source-material roles, the rankings below estimate where the developers will likely spend their narrative budget. These are not official numbers; they are projections built from the post-credits scene, the trademark filing, and the Lies of P roadmap.

RankCharacterEstimated Story ShareRationale
1Dorothy30–35%Wonders of O protagonist, marketing lead
2Wizard20–25%Antagonist, central conflict
3Scarecrow15–20%Party member, recurring companion
4Glinda10–15%Mentor, quest hub
5Ozma8–12%Late-game reveal, hidden in plain sight
6Toto3–5%Emotional beats, occasional dialogue

A roughly 30% story share for Dorothy would put her in line with Pinocchio's screen time in Lies of P, where the puppet protagonist drove nearly every cutscene. The 20–25% Wizard share is the most telling number, because it suggests a multi-act antagonist presence rather than a single boss encounter, and that mirrors the way Simon Manus and the Alchemists were spread across the first game's three acts.

Combat Archetypes and How Each Cast Member Might Play

While Neowiz has not officially confirmed any combat builds, the source material gives strong hints. The table below pairs each Wonders of O cast member with the archetype they would most naturally occupy in a soulslike system. These are projections, not leaks.

CharacterProbable WeaponCombat StyleStamina Profile
DorothyRed stilettos, bladed heels, ribbon-whipAgility, aerial combos, stance swapsMedium, regen on dodge
ScarecrowHooked staff, straw-flail, hooked chainCrowd control, reach, slow swingsHeavy, slow regen
WizardScepter (transformed), cane, light-bladeTrickery, illusion-copies, ranged boltsLight, fast regen
GlindaCrystal staff, mirror-shield, broomBuffs, healing aura, supportLight, regen on cast
OzmaDual daggers, royal scepter, fan-bladeFast, acrobatic, poison focusLight, dodge-cancel heavy
TotoBite, lunge, body-blockDistraction, aggro-puller, mini-stunN/A, companion AI

Players who finished Lies of P on the harder difficulties will notice that this roster, as projected, would give Wonders of O a more mobile combat identity than the heavy-puppet feel of Krat. Whether Neowiz commits to that direction or pulls back toward weightier combat will likely be one of the first questions answered in a combat trailer. Lies of P shipped with three endings, and the soulslike sequel is almost certain to follow that template. Based on the cast, the most plausible ending branches are:

Player Choices and Ending Implications

EndingRequired ConditionLikely Outcome
"Click Your Heels"Spare the Wizard, side with Glinda, restore OzmaDorothy returns to Kansas, cast disperses
"Stay in Oz"Trust the Wizard, reject Glinda's adviceDorothy inherits Ozma's throne
"The Truth of Petals"Discover the Petal system, free TotoCast survives, city falls, uncertain future
"Humbug's End"Kill the Wizard, refuse Ozma's restorationDorothy becomes the new Wizard figure

A four-ending structure would be in line with Neowiz's post-launch support for Lies of P, which expanded the original three into a more layered outcome set. None of these branch labels are official, but the structure is consistent with both Baum's source material and the Lies of P moral framework.

Release Context, Platforms, and What the Community Is Watching

The Lies of P: Complete Edition — which includes the base game and the Overture prequel — launched on Nintendo Switch 2 on August 6, 2026, as shown in the Lies of P: Complete Edition Nintendo Switch 2 Reveal Trailer. The Nintendo Switch 2 launch of the game was celebrated with a brand-new trailer that melds gameplay with narrative sequences, and that trailer is where most of the current Oz-related teases are being dissected.

The next data drop players should watch for is a Neowiz press event in late 2026, where the Wonders of O trademark filing suggests a formal announcement is imminent. Until then, the cast profile above is the best working model the community has.

Frequently Asked Questions

Who is the Wonders of O protagonist?

The Wonders of O protagonist is most likely Dorothy, based on the post-credits heel-click shot at the end of Lies of P. Neowiz has not officially confirmed the lead, but the red-stiletto imagery, the Oz-themed trademark, and the Overture expansion's narrative setup all point toward a Dorothy-led story. Expect a faster, more agile combat style than Pinocchio's heavy-blade approach.

Is Toto in the Wonders of O cast?

Toto is widely expected to appear as Dorothy's companion NPC, mirroring the Sophia dynamic from the Overture expansion. Community theorists have speculated that Toto could be a puppet or a Petal-system construct, which would fit Neowiz's mechanical-body horror themes. His narrative weight is small, but his emotional beats could be pivotal.

Will the Scarecrow be a party member in Wonders of O?

The Scarecrow's most likely role is a lore-keeper party member, similar to Romeo in Lies of P. His source-material quest for a brain translates well to a soulslike companion who slowly unlocks new dialogue and fast-travel options as the player progresses. Whether he is fully playable remains unconfirmed, but his archetype fits a staff or polearm combat kit.

What is Ozma's role in Wonders of O?

Ozma is rumored to be a late-game hidden ruler, drawing on the Baum books in which she is sealed away as a child named Tip and restored only by Glinda's magic. That structure would let Neowiz deliver a second-act identity reveal that reorients the entire cast. If present, Ozma is the most likely candidate for a hidden, multi-stage side quest.

How does the Wizard fit into the Lies of P sequel?

The Wizard is the most probable antagonist in Wonders of O, channeling the "humbug" aspect of the Oz source material. Community discussion suggests a multi-phase boss fight built around deception and illusion, themes Neowiz has already used extensively. A trickster-archetype Wizard would also give the Wizard boss design room to evolve through a New Game+ mode.