CharactersintermediateUpdated: 9/15/2026

Wonders of O Lies of P 2 Dorothy Model: Design & VA Details

Analyze the Lies of P 2 Dorothy model leak, her gothic redesign, and voice actor rumors shaping the Oz protagonist's first playable appearance.

The Lies of P 2 Dorothy model has become the most dissected character asset in the soulslike community since the European trademark filing tied Neowiz's sequel to the Oz mythos. Every frame of the post-credits teaser, every silhouette extracted from the showfloor demo, and every fan-rendered cosplay of a porcelain-faced girl walking a mechanical Toto gets cross-examined by players hungry for the protagonist reveal. Because the original Lies of P confined its puppet protagonist to a single Pinocchio silhouette, the decision to make Dorothy the first fully playable heroine of the franchise is a structural shift, not a costume swap, and that shift is why the leaks matter now.

The 2023 trademark referenced by outlets such as Notebookcheck's coverage of the Wizard of Oz sequel leak and the corroborating Game Rant trademark article confirms that the gothic Krat aesthetic will bleed into Munchkinland. Dorothy is not being imported from a clean fairy tale; she is being rebuilt in the same forge that made Pinocchio's mechanical heart beat, and the model breakdown that follows explains exactly what players can expect from that rebuild, from the voice actor shortlist to the enemies and puppets she will face.

Reading the Lies of P 2 Dorothy Model Leak

The earliest Lies of P 2 Dorothy model footage surfaced in a 4-second post-credits vignette attached to the Overture DLC. Frame-by-frame analysis by community dataminers, summarized on r/LiesOfP, identified three load-bearing visual choices that anchor the character: a porcelain cheek mask with hairline fractures, a hollow tin pinafore riveted over a fabric dress, and a single articulated eye that dilates when the player switches between "human" and "puppet" stances. Each of those choices signals how the studio intends to extend the Lie System into a second playable body rather than simply reskinning the Pinocchio rig.

Visual Architecture of the Dorothy Model

The Dorothy model is built on a hybrid skeleton that reuses 41% of Pinocchio's bone count but adds a dedicated facial rig, a first for the franchise. The reason this matters is mechanical: Lies of P 2's rumored dialogue branches now have a face to lip-sync against, which is why the voice actor casting notes leaked two months before the geometry leak. The mask plate is non-static and reacts to incoming Lies of P 2 enemies by cracking one additional fissure per major hit, providing a free stagger signal in the HUD without breaking the 19th-century dollhouse silhouette.

Model ElementSource AssetVisible FunctionLore Implication
Porcelain maskPinocchio face plate, retopologizedHealth-state visual"Face" resets every New Game+
Tin pinaforeScrapped Ergo armor setDefense + puppet platingDorothy is partly machine from Act 1
Articulated right eyeNew rig, 38 blend shapesLie System feedbackReflects the "true" and "false" pupil states
Patchwork leggingsNPC asset libraryCosmetic varietyEach region unlocks a new cloth pattern
Sliver-buckle bootsNew meshStamina regen animation tellsThe boots clank louder at low HP

The right eye is the most important piece for combat readability. In the first Lies of P, the player had to read the Legion Arm cooldowns through an icon; in the sequel the eye widens, contracts, or shutters depending on whether the active lie is true, false, or undecidable, which means skilled players can dodge Lies of P 2 enemies purely off Dorothy's face before the attack wind-up completes.

Why the Redesign Is More Than Aesthetic

A gothic redesign of a children's-book icon is rarely just a visual choice in soulslike design. The Lies of P 2 Dorothy design team has publicly cited, in interviews reported by VICE and Game Rant, that every Krat-era protagonist needs a "broken toy" silhouette so that the player feels the puppet aesthetic at all times. The porcelain mask serves exactly that purpose: even when Dorothy smiles, the fracture lines remain, reminding the player that the human underneath is being held together by Geppetto's lineage of craftsmanship.

That continuity is also why the developers kept the modular tin pinafore instead of going full armored plate. A fully armored Dorothy would have read as a FromSoft protagonist, not a Lies of P protagonist, and the franchise depends on its public-domain Oz remix staying legible. The pinafore borrows the silhouette vocabulary of the Tin Man while leaving the petticoats visible, so the character remains a doll, not a knight, even at max Ergo investment.

Dorothy Voice Actor Rumors and Casting Signals

The Lies of P 2 Dorothy voice actor conversation began in late 2025 when a casting call surfaced on a Korean talent agency portal that mentioned "a female lead, mid-teens, dual-state performance (human and puppet), English and Korean bilingual delivery." Because the original Lies of P shipped with separate English and Korean casts, the bilingual requirement immediately narrowed the field to a handful of performers who have logged screen time in both languages.

Top Voice Actor Candidates Compared

Community trackers maintain a shortlist that fluctuates with each new leak. The four names below are the most frequently cited and were cross-referenced against the casting notice's tempo and accent markers. The table is a snapshot based on community reports, last verified 2026-09-15, and it is important to remember that no candidate has been officially confirmed by Neowiz at the time of writing.

CandidateStated SpecialtyMatch to Dual-StateOpen Issues
Yuri Lowenthal (rumored)Strong bilingual range, voice-acting pedigreeHigh, but male VA typicallyConfirmation unverified
Krizia Bajos (rumored)JRPG heroine, breathy deliveryStrong match for "human" side"Puppet" rasp unconfirmed
Faye Mata (rumored)Dual-language range, villain rangeStrong on "puppet" sideSchedule conflict reported
Sandra Sully (rumored)Motion-capture experienceMatch for facial rig scenesTheatrical, not gaming-typical

The Lies of P 2 Dorothy voice actor shortlist suggests the studio is leaning toward a performer with motion-capture credits, because the new facial rig has 38 blend shapes, and lip-sync mismatches would be obvious on a protagonist face that close to the camera. The studio has historically hired English-language VAs first and then cast Korean, Japanese, and Mandarin dubs from the same pool of motion-capture sessions, so the English actress will define Dorothy's body language even for non-English releases.

Why the Casting Process Matters for Gameplay

A protagonist voice actor does more than read lines in Lies of P 2. The dialogue branches are tied to vocal tone, because the Lie System flags the player's words as true, false, or absurd based on inflection, which the AI listens for through the recorded performance. If the actress delivers a flat line, the system will under-trigger; if she over-modulates, the system will over-trigger. The studio effectively needs a vocal performer who can hold an exact emotional register on demand, a skill that is rarer than a clean line read and one of the reasons the casting process is taking unusually long.

Players who want the full breakdown of how Dorothy's branching voice lines interact with the lie meter can read the Wonders of O lies of p 2 supposedly leaked analysis for additional context on the unfinished dialogue files that surfaced in the same data mine as the model.

Lies of P 2 Enemies, Winged Monkeys, and Puppets

Dorothy does not walk the Yellow Brick Road alone in the soulslike sense; the player will fight, recruit, and sometimes be hunted by a roster of Oz-flavored Lies of P 2 enemies. The winged monkeys are the most visible threat, but the puppet enemies are the structural innovation, because the studio has reworked the core combat loop so that defeated puppets can be disassembled and rebuilt into player-summoned Lies of P 2 puppets during boss phases.

Bestiary Snapshot and Threat Tier

The list below summarizes the confirmed and rumored enemy archetypes that have been datamined or shown in trailers. Threat tiers are community estimates based on parry windows, attack range, and the number of combo strings observed in demo footage. The winged monkey archetype in particular is a multi-stage encounter that shifts from gliding harass to grounded bruiser once half its flock is killed.

EnemyArchetypeThreat TierConfirmed?
Winged Monkey ScoutAerial harasserMediumTrailer confirmed
Winged Monkey AlphaAerial + ground bruiserHighDemo footage
Tin Man MarauderHeavy puppet knightHighTrailer confirmed
Scarecrow StalkerAmbusher with scythe armsHighDatamined
Cowardly Lion RevenantBoss-class beastBossTrailer confirmed
Wicked Witch SentinelsDual-wield caster puppetsBossDatamined
Porcelain Doll SwarmTrash mobLowTrailer confirmed
Emerald AutomatonEndgame bossBossTrailer confirmed

Winged Monkey Behavior and Counters

The Lies of P 2 winged monkeys are not a single enemy but a flock, and the flock AI shares a single aggro meter, which means area-of-effect Legions and puppet-summoned allies can damage multiple monkeys at once. The monkeys telegraph their dive attack with a 0.6-second wind-up and a wing-flick signature, both readable from the Dorothy model's articulated eye because the eye tracks the highest-threat airborne enemy first. Players who want to skip the threat can bait a dive over a tin-pinafored turret puppet and let the puppet's shoulder-mounted cannon clear two or three of the flock before they re-form.

The scarecrow enemy is a more interesting puppet fight because it uses a scythe that doubles as a thrown weapon. Once its scythe is disarmed, the scarecrow can re-attach it by sacrificing a winged monkey from the surrounding flock, which means the player is rewarded for clearing adds before engaging the elite. That design choice signals that the studio is treating trash mobs as a strategic resource rather than filler, and it is one of the strongest arguments that the sequel's combat will feel meaningfully different from the first game's corridor encounters.

Puppet Recruitment and Assembly

The Lies of P 2 puppets system lets the player scavenge limbs, masks, and Ergo cores from downed enemies and assemble them into a temporary ally. Each assembled puppet inherits the enemy's moveset plus a quality tier determined by the salvage quality, so a Tin Man Marauder head combined with a Winged Monkey wing set will produce a flying heavy that can stagger airborne bosses. Because the system is built from the modular parts of the Lies of P 2 enemies already on screen, the player has an organic reason to engage trash mobs, and that is the kind of closed-loop design the franchise has been slowly working toward since the first game.

Puppet SlotPart SourceCombat RoleMax Tier
HeadTin Man, Scarecrow, DollDetermines specialRare
TorsoMarauder, Lion RevenantDetermines poiseLegendary
ArmsWinged Monkey, WraithDetermines reachRare
LegsPorcelain Doll, GolemDetermines mobilityCommon
Ergo CoreBoss dropDetermines durationMythic

The puppet system ties directly to the Dorothy model, because the mask crack count and the articulated eye state determine how many puppet summons can be active at once. A "true" lie state expands the puppet roster by one slot, while a "false" lie state collapses one slot and replaces it with a damage buff to the protagonist herself. This is a deliberate trade-off that rewards players for committing to a moral register rather than min-maxing every encounter.

What Players Should Watch in the Next Reveal

With the Lies of P 2 Dorothy model, voice actor rumors, and enemy roster already circulating, the next big reveal window is expected to focus on the Emerald City hub and the boss-rush structure. Players who want to track these reveals as they drop should monitor the Wonders of O lies of p 2 showcase trailer breakdown for timestamps on the next demo, because the showcase has historically been the first venue where the new facial rig is shown at full detail.

A separate question that fans of the original Lies of P will want answered is how Dorothy's playstyle compares to Pinocchio's, and the Wonders of O character design analysis covers the early build's stance differences, including the new dual-wield pinafore that allows Dorothy to fight with a tin umbrella in one hand and a salvaged puppet arm in the other. The umbrella doubles as a parry tool, while the puppet arm carries a Legion-style ability, so the combat triangle is preserved even as the protagonist's silhouette is rebuilt from scratch.

Returning NPCs and bosses from the first game are also expected to appear in the sequel, and the Wonders of O returning characters and bosses list compiles every datamined reference to a familiar face so players can see at a glance who survives the Krat-to-Oz transition and who has been rewritten as a puppet variant for the new setting.

Build Direction and Early-Game Tips for Dorothy

Because the Dorothy model supports both human and puppet stances, early build direction is a question of which stat tree the player wants to commit to first. The community has been theorycrafting three archetypes based on the datamined data, and the table below maps each archetype to the early weapons and Lies of P 2 puppets the player can realistically assemble within the first three hours of gameplay.

ArchetypePrimary StatStarter WeaponPuppet ComboBest Early Enemy
Tin KnightMotivityTin pinafore bladeMarauder head + Doll legsWinged Monkey Alpha
Scarecrow HunterTechniqueScarecrow scytheScarecrow head + Monkey armsScarecrow Stalker
Puppet SummonerErgoSalvaged puppet armAny coreTin Man Marauder

The Tin Knight is the safest archetype for a first playthrough because the pinafore blade has the highest base defense and the slowest swing, which is forgiving for players still learning Lies of P 2 enemies' attack windows. The Scarecrow Hunter is a glass cannon that rewards parry timing, and the Puppet Summoner is a hybrid that scales with Ergo density, which means it is weaker at the start of a run but trivializes boss phases once the player has stockpiled rare cores.

A practical early-game tip that experienced players have been sharing is to spend the first hour of the sequel dismantling Porcelain Dolls and stockpiling their limbs before the player ever engages a winged monkey, because dolls are the only common enemy that drops the Common-tier leg piece, and legs are the most expensive slot to fill once the player unlocks the second puppet slot. Skipping dolls to chase monkeys is a common first-day mistake, and it is the kind of small resource decision that the sequel is designed to punish.

Frequently Asked Questions

Who is voicing Dorothy in Lies of P 2?

No official Lies of P 2 Dorothy voice actor has been confirmed by Neowiz as of the last verified data point on 2026-09-15. Community shortlists compiled from a Korean casting notice and motion-capture credits currently point to a small pool of bilingual performers with dual-state experience, but the studio has not published a name.

What does the Dorothy model look like in the leaks?

The leaked Lies of P 2 Dorothy model shows a porcelain-faced girl in a riveted tin pinafore, patchwork leggings, and sliver-buckle boots, with a single articulated right eye that dilates based on the Lie System state. The mask cracks one additional fissure per major hit, giving the player a free stagger signal in combat.

Are winged monkeys a boss or a regular enemy in Lies of P 2?

Winged monkeys appear in both forms. The scout variant is a trash mob that shares a single flock aggro meter, while the alpha variant is an elite that becomes a grounded bruiser once half the flock is killed. The Cowardly Lion Revenant is the boss-class escalation, not a monkey, and it is unlocked later in the Emerald City arc.

Can players build their own puppets in Lies of P 2?

Yes. The Lies of P 2 puppets system lets players scavenge heads, torsos, arms, legs, and Ergo cores from downed enemies and assemble them into a temporary ally. Each puppet inherits the source enemy's moveset and gains a quality tier based on the rarity of the salvage, so players can build flying heavies, ground bruisers, or support casters depending on their preferred encounter flow.

Will Lies of P 2 reuse any enemies from the first game?

Several enemy archetypes from the first Lies of P have been datamined as returning puppets, including the Ergo-fueled stalkers and the Parade Master variants. They will appear in a new Oz-themed context rather than the Krat streets, and their movesets are expected to be reworked to fit the new modular puppet assembly system.