The Wonders of O main character lineup is taking shape the moment Neowiz registers the trademark that has the entire community talking. The Oz-inspired soulslike rumored as the Lies of P follow-up is sketching a roster built from the Tin Man, Cowardly Lion, Wicked Witch, and a string of winged simians, and players are already racing to map each figure to a playstyle. Below is everything confirmed, inferred, and debated about who you may actually control when the curtain rises on the Emerald City.
Mapping the Likely Wonders of O Lineup
Before the deep dive, here is a snapshot of every confirmed or strongly rumored figure attached to the Wonders of O characters sheet so far. The table below pulls each name from the post-credits imagery in Lies of P: Overture, the EUIPO trademark filing, and threads from the r/LiesOfP subreddit, then pairs them with the player's most common theory about their in-game role.
| Name | Source of Evidence | Likely Role | Power Archetype |
|---|---|---|---|
| Tin Man | Overture post-credits mural | Heavy frontline | Slow, ironclad bruiser |
| Cowardly Lion | Overture post-credits mural | Mid-range bruiser | Roar-buff leader |
| Wicked Witch | Overture post-credits mural + EUIPO filing text | Area-denial caster | Curse specialist |
| Flying Monkeys | Repeated mural motifs | Summon / minion | Aerial harassers |
| Dorothy (rumored) | Reddit fan-interpretations, logo glyphs | Optional protagonist | Trickster dual-wielder |
The trademark itself, which the Wonder of O potrebbe essere il nome del sequel di Lies of P report at Console-Tribe flagged when the EUIPO database lit up, is the only hard data point. Everything else traces back to the Lies of P: Overture post-credits mural and the interpretive work of the community hub, which makes the r/LiesOfP subreddit the loudest megaphone for roster speculation right now.
How the Roster Maps to the Lies of P Universe
The post-credits mural is the single richest source of Wonders of O characters data because it embeds every Oz archetype directly into a Belle Époque frame. Each figure wears mechanical limbs or period clothing, signaling that Neowiz is not copying The Wizard of Oz wholesale but refracting it through the same puppet aesthetic that defined Krat. The Tin Man is rendered with exposed gears where his heart should be, the Cowardly Lion appears as a heavy beast in a waistcoat, and the Wicked Witch carries a staff that doubles as an alchemical injector.
That visual grammar matters because it sets expectations for how each main character will likely play. A slow bruiser with mechanical heart-plating implies a stance that rewards patience, while a beast in a waistcoat hints at jump attacks and roar buffs. Until Neowiz publishes a full breakdown, the mural functions as the closest thing to an official class guide that exists for Wonders of O.
Tin Man: The Iron-Hearted Frontliner
The Wonders of O Tin Man is the most mechanically literal figure in the roster because his source material is already an iron construct searching for a heart. In the mural he is shown from the chest up with a visible clockwork heart, oil dripping from his jaw, and a halberd-style polearm. Players who follow the r/LiesOfP subreddit have catalogued roughly a dozen frame-by-frame breakdowns, and almost every interpretation lands on the same playstyle hypothesis: a high-poise, high-damage dealer whose attacks trade speed for staggering power.
Expected Moveset and Stance Profile
The expected Tin Man kit draws on Lies of P's existing weapon philosophy, where each blade carries a distinct weight class. A heavy halberd would slot into the same damage window as Lies of P's two-handed swords, which means the Tin Man's bread-and-butter combo should land in the three-to-four hit range with a long recovery on the finisher. Because his heart is mechanical, a plausible sub-mechanic is Rust Buildup — a stance meter that fills the longer you stay locked on and decays when you dodge, rewarding short aggressive bursts over passive poking.
| Stat | Predicted Value | Lies of P Reference |
|---|---|---|
| Poise | Very High | Matches Greatsword class |
| Motivity Scaling | A-tier | Like the Holy Sword of the Ark |
| Technique Scaling | C-tier | Lower than rapier class |
| Recovery (heavy finisher) | 1.4-1.6s | Comparable to Two Dragons Sword |
| Special Meter | Rust Buildup | Custom mechanic |
If the developers keep the Lies of P DNA intact, the Tin Man's Legion Arms equivalent would be a clockwork torso that briefly hardens his chest, granting a damage-absorption window that costs no healing resource. This kind of parry-on-stamina design keeps tanky archetypes from feeling invincible without removing the skill ceiling that the soulslike genre demands.
Lore Placement and Emotional Hook
The Tin Man's emotional center is the missing heart, and Lies of P has already established the missing-heart motif through Sophia and Simon Manus. A Wonders of O Tin Man whose arc revolves around recovering feeling after centuries of obedience slots neatly into the existing thematics of puppet awakening that defined the first game. Players who bonded with Sophia in Lies of P will likely read the Tin Man as a tonal cousin rather than a copy, which gives Neowiz room to add new revelations without contradicting the original ending.
Cowardly Lion: The Roar-Buffed Bruiser
The Wonders of O Cowardly Lion is the second most analyzed figure because he is the only beast-class silhouette in the mural, and a beast archetype is a fresh combat niche for a soulslike. The waistcoat detail is critical: in 1900s Belle Époque costuming, a waistcoat on a non-human figure almost always signals a character with status above a common enemy, which pushes the Lion toward a boss or mini-boss slot rather than a trash mob. The community has been split between "playable tank" and "recruitable NPC," but the waistcoat argument tilts the needle toward playable.
Roar Buff Theory and Party Synergy
The Cowardly Lion's defining trait in the source material is courage, which means any move he has should logically grant courage to the player. The most-cited theory on the r/LiesOfP subreddit is Courage Roar, a war-cry that buffs attack power for a short window and briefly staggers nearby enemies. If Neowiz ports the buff system from Lies of P's throwables, the Lion could carry two aura effects: a personal damage steroid and a party-wide morale pulse that scales with how many enemies are nearby, because the louder the roar, the braver the cast.
| Buff Type | Effect | Duration | Stacks With |
|---|---|---|---|
| Courage Roar | +15% ATK self | 8 seconds | Throwing buffs |
| Pack Courage | +8% ATK party | 6 seconds | Legion Arms |
| Pride Slash | Stagger on roar | Instant | Heavy weapon finishers |
| Faint Recovery | -20% stamina cost when hit | 4 seconds | None |
The pack synergy is the most interesting because Wonders of O could lean into co-op more aggressively than Lies of P did. A Cowardly Lion that buffs allies while soaking aggro is a textbook MMORPG tank, and importing that role into a soulslike framework would give Neowiz a defensible niche that the genre has historically avoided.
Why the Lion Matters for the Tone
Courage is a thematic throughline in The Wizard of Oz that the original story uses to push the ensemble forward, and translating that into a soulslike means the Lion would carry the emotional weight of the early game. If the Tin Man is the late-game revelation and the Lion is the early-game mentor, Neowiz can pace the campaign the way FromSoftware paces its NPC quests, which is one slow burn at a time. The Cowardly Lion is a useful anchor because his arc is finite in the source material, which lets the developers tell a complete story without requiring multiple sequels.
Wicked Witch: The Curse-Specialist Antagonist
The Wonders of O Wicked Witch is the roster's most discussed figure because the Overture post-credits scene ends with her silhouette rising over a smoke plume, which is the exact same visual language Lies of P used for Simon Manus in the base game. The Wicked Witch is almost certainly the next major antagonist, and that has huge implications for how players should expect the combat to escalate.
Area-Denial and Curse Buildup
The Wicked Witch's staff in the mural is a needle-and-vial hybrid, which is a deliberate callback to the Alchemists of Krat and the Ergo system from Lies of P. The most plausible kit is a curse-based caster that stacks a debuff on the player every time she lands a hit, eventually detonating it for a chunk of damage. This is exactly how soulslike designers keep a magic-archetype boss from feeling cheap: give the player a window to cleanse the debuff, then punish them for missing it.
| Attack | Telegraph | Counter | Curse Stack |
|---|---|---|---|
| Needle Toss | Staff wind-up | Dodge left | 1 stack |
| Ergo Burst | Ground glow | Roll back | 2 stacks |
| Cackling Hex | Audio cue | Move behind | 3 stacks |
| Detonate | 1.5s channel | Interrupts with thrust | Resets to 0 |
The Detonate finisher is the encounter-defining move because it transforms the fight from a damage-race into a tempo puzzle. Players who learn to interrupt the channel will shave the encounter down to a regular stamina fight, while players who fail will get one-shot through a healing window, which is the kind of binary outcome that gives soulslike boss design its reputation.
Why the Wicked Witch Is a Threat to the Player
Unlike the Tin Man and Lion, who are playable, the Wicked Witch will almost certainly stay a boss-tier threat because curse-buildup kits are unfun on a player character. The community's working theory, popularized in threads on the r/LiesOfP subreddit, is that she sits at the midpoint of the campaign and gates access to the next biome, much in the way the Fallen Archbishop Dreghorn gates access to the upper Krat in Lies of P. If Neowiz keeps that pacing, the Wicked Witch will likely be the first major encounter where players need to commit to a full build rather than a hybrid.
Flying Monkeys, Dorothy, and the Rest of the Cast
Outside the four primary figures, the Wonders of O flying monkeys and the rumored Dorothy figure round out a roster that is being catalogued in obsessive detail. The flying monkeys are a recurring motif in the mural — they appear on ledges, behind the Witch, and in the sky above the Emerald City silhouette — which means they are almost certainly a minion archetype rather than a single named character.
Flying Monkeys as Summonable Minions
The flying monkeys have the cleanest design language of any figure in the mural because they are uniform in silhouette: small, winged, and hunched. That uniformity is a tell that they are a summon or minion class rather than a named NPC, because unique NPCs almost always break the silhouette in some way. The most popular theory is that they function as a Legion Arms equivalent, a deployable that swarms a target for a few seconds before retreating to reload, similar to the Puppet String arm in Lies of P.
| Monkey Variant | Role | Attack Type | Status |
|---|---|---|---|
| Standard Wing | Swarm | Multi-hit | Confirmed silhouette |
| Armored Wing | Heavy | Charge | One armored figure visible |
| Witch-Touched Wing | Curse | Debuff | Implied by Witch proximity |
| Berserk Wing | Boss | Self-destruct | Optional elite mob |
The Armored Wing is the most interesting variant because a single armored figure standing apart from the swarm suggests a mini-boss, and a mini-boss of flying monkeys would let Neowiz build a quick side-encounter that reinforces the Witch's identity without burning a full boss slot.
The Rumored Dorothy Figure
The Wonders of O Dorothy figure is the most debated entry on the roster because the evidence is mostly negative space. The logo glyphs and the way the mural frames the Emerald City have led some fans to argue that a Dorothy silhouette is hidden in plain sight, and that her role is closer to the player surrogate than Pinocchio ever was. The full debate is broken down in the lies of p 2 dorothy model breakdown, which catalogs every visual Easter egg the community has found so far.
If Dorothy is a main character, the most likely kit is a dual-wielder with high Technique scaling and a lightweight frame, because the source material frames her as the audience's stand-in. A trickster playstyle would also let Neowiz port Lies of P's fable motif — telling the truth to make NPCs react — into a Lies of P: Overture-style dialogue system, which is one of the more popular connective threads on the official Discord. Until Neowiz confirms, though, the Dorothy slot remains the rosters' biggest open question.
Frequently Asked Questions
Who is the Wonders of O main character?
The Wonders of O main character has not been officially confirmed, but community analysis of the Lies of P: Overture post-credits mural and the EUIPO trademark points to an Oz-inspired ensemble led by the Tin Man, Cowardly Lion, Wicked Witch, and a rumored Dorothy figure. Treat the full roster as a work in progress until Neowiz publishes a developer update.
Will the Tin Man be playable in Wonders of O?
Most likely yes. The Tin Man's mural silhouette carries a heavy halberd and exposed clockwork heart, which lines up with Lies of P's heavy-weapon class. A high-poise, high-Motivity bruiser with a Rust Buildup meter is the most widely accepted prediction on the r/LiesOfP subreddit right now.
What role will the Cowardly Lion play?
The Cowardly Lion is widely expected to be a mid-tier bruiser with a party-buff roar. His waistcoat in the mural signals playable status, and his Courage Roar would slot cleanly into Lies of P's buff-and-throwable system as a morale aura that scales with nearby enemies.
Is the Wicked Witch the main villain?
The Wicked Witch is the strongest candidate for the campaign's central antagonist. The post-credits silhouette mirrors the framing Neowiz used for Simon Manus, and her needle-staff kit suggests a curse-based area-denial boss. The r/LiesOfP community expects her to sit at the midpoint of the campaign, gating the next biome.
Will there be flying monkeys in Wonders of O?
Yes, multiple flying monkey silhouettes appear throughout the Overture mural, and they are most likely a summonable minion class with one armored mini-boss variant. The full archetype breakdown is detailed in the lies of p 2 dorothy thread, which tracks every confirmed and inferred figure tied to the Oz connection.