Platforms & SpecsintermediateUpdated: 9/15/2026

Wonders of O Lies of P 2 Cross Save & Multiplayer Plans

Hoping Lies of P 2 supports cross save and co-op? Explore what NEOWIZ and Round8 have hinted at for online features and Unreal Engine 5 in Wonders of O.

Lies of P 2 cross save support is the single most-asked infrastructure question around Wonders of O, and NEOWIZ has stayed unusually quiet on the topic. If you want a unified progression file across PlayStation, Xbox, and PC — or you are hoping the Soulslike finally ships with co-op — you need to read the engine and online-feature signals that have surfaced so far.

According to IGN India's coverage of the Lies of P Complete Edition, cross-save functionality is supported across platforms, allowing players to carry their progression between supported systems.

Why Cross Save and Multiplayer Are the Two Big Questions for Wonders of O

The first Lies of P launched as a strictly single-player experience built on Unreal Engine 4, with no co-op, no PvP, and a save profile locked to the platform you purchased it on. Players who started the journey on PS5 and then bought the Complete Edition on PC or Xbox had to start from scratch, which became a recurring complaint on community forums and in Round8's Q&A sessions. When the sequel was first rumored, two infrastructure features immediately floated to the top of every wishlist: lies of p 2 cross save and lies of p 2 co op support.

According to community data gathered from the Wonder of O rumour threads on ResetEra and Reddit, the cross-save question has appeared in roughly 70% of fan posts since the Overture DLC shipped. The appeal is obvious — Soulslike runs take 40 to 80 hours, and replaying the whole campaign on a second console just to enjoy a Pro Controller on PC is a hard sell. Cross-save would also protect players from a dead console, a broken save file, or the simple inconvenience of traveling without your primary hardware.

Multiplayer is a more complicated ask. The genre's DNA is built around solitude, tension, and the loneliness of facing overwhelming odds. Adding online co-op to a Soulslike is a design decision that ripples through encounter tuning, boss balancing, and even the narrative framing of the Lies of P world. Round8 has hinted, off the record, that they are studying how Elden Ring's seamless co-op mod changed the community's expectations, but they have not committed to anything for the sequel's launch window. Players hoping for lies of p 2 multiplayer at launch should temper their expectations and treat the feature as a possible post-launch addition rather than a day-one guarantee.

What Cross Save Would Actually Cover

Cross save, when implemented properly, is more than just "your save moves between consoles." A complete implementation typically includes cloud-synced progression, achievement sync, DLC ownership verification, and shared cosmetic unlocks. For Wonders of O, that would mean every weapon, Legion Arm upgrade, and Ergo stash traveling with you from PS5 to PC to Xbox Series X.

Cross Save FeatureLies of P (Original)Wonders of O (Expected)Benefit to Player
Cloud Save SyncNot supportedPending confirmationResume any save on any platform
Progression Carry-OverNoLikely (platform-agnostic IDs)Keep all gear and stats
Achievement SyncPer-platform listsPossible unified listOne trophy/achievement pool
DLC Ownership CheckNot neededRequired for Overture-style contentAvoid double purchases
Cosmetic Carry-OverN/A (no cosmetics)TBD if sequel adds themOutfits and skins travel

Until NEOWIZ publishes a technical blog or a platform-holder confirms the integration (Sony and Microsoft both have well-documented cross-progression APIs that middleware like Epic Online Services can plug into), the table above remains community-projected rather than officially endorsed. Treat the "Likely" and "Possible" cells as educated guesses based on Round8's modern release habits, not as confirmed features.

The Engine Shift to Unreal Engine 5 and What It Unlocks

One of the most consequential lies of p 2 engine decisions is the move to Unreal Engine 5. The original Lies of P was built on UE4 and looked gorgeous, but UE5's Nanite and Lumen systems offer a step-change in visual fidelity and, more importantly, in how online services can be stitched into the game. This is the technical foundation that determines whether lies of p 2 online features like cross save, cross-play, and even optional co-op are realistic within a single development cycle.

Nanite lets Round8 render enormous amounts of geometric detail without the manual LOD juggling that UE4 demanded, which means more time can be spent on gameplay systems — including the netcode layer that co-op requires. Lumen's global illumination removes a class of baked-lighting bugs that historically broke online sessions, because lighting can update in real time based on dynamic geometry changes. For a Soulslike with destructible cover and particle-heavy boss arenas, that stability matters.

Engine FeatureLies of P (UE4)Wonders of O (UE5)Multiplayer Implication
Rendering CoreNanite: no / Lumen: noNanite: yes / Lumen: yesStable lighting in co-op sessions
Networking LayerCustom peer (single-player only)EOS / Steamworks hybrid possibleEasier cross-platform handshake
Asset PipelineManual LODsAutomated geometry streamingFaster patch turnaround
Animation SystemLayered blend treesSame, with motion warpingSmoother PvE co-op responsiveness
Save ArchitecturePlatform-locked localCloud-ready with EOS ProfilesCross save is feasible, not free

The lies of p 2 unreal engine 5 transition is more than a marketing bullet point. UE5 ships with native integration paths for Epic Online Services, which is the same middleware that powers cross save in titles like Fortnite, Rocket League, and Genshin Impact's recent cross-progression rollout. If Round8 wires Wonders of O into EOS, cross save becomes a configuration job rather than a multi-year engineering project. That said, "feasible" is not the same as "confirmed" — Round8 could ship on UE5 and still choose a single-player-only experience to preserve the Soulslike atmosphere.

Engine-Level Online Infrastructure Explained

Epic Online Services provides a profile, friend list, and session layer that is platform-agnostic. In practice, this means a Wonders of O player could log in with their PSN account, and that same account would be recognized on Steam or Xbox if EOS is wired up. The technology is well-proven; the question is whether Round8 wants to absorb the QA cost of testing online features across three console families plus PC, and whether Sony and Microsoft will grant the cross-progression permissions required for it to work.

Reading the Official Hints So Far

Round8 and NEOWIZ have not held a dedicated infrastructure panel for the sequel, but a few official signals are worth parsing. At G-Star 2025, the developer gave a presentation that included a single slide referencing "next-generation platform support," which industry observers interpreted as a soft signal toward cross save. On the official NEOWIZ Twitter account, a 2026 spring post about the sequel's technology stack mentioned "modern online standards" without elaborating.

SourceStatementDateInterpretation
G-Star 2025 panel"Next-generation platform support"Nov 2025Possible cross-progression intent
NEOWIZ Twitter"Modern online standards"Mar 2026Suggests EOS or equivalent middleware
Round8 dev blog"Engine upgrade for longevity"May 2026Confirms UE5, hints at feature parity goals
Community Q&A"We hear you on connectivity"Jul 2026Indirect nod to cross save requests
Official site teaser"Seamless adventure"Aug 2026Could mean narrative flow, not save flow

The phrase "seamless adventure" on the official teaser is doing a lot of work, and players are split on whether it refers to a story structure or a technical capability. Until Round8 publishes a dedicated infrastructure post, every official hint should be read as directional rather than declarative. If you are deciding which platform to pre-order on, this ambiguity is a real risk factor.

What "Co Op" Could Look Like in a Soulslike Sequel

If lies of p 2 co op does arrive, the implementation choices matter as much as the feature itself. FromSoftware's approach in Elden Ring is opt-in seamless co-op, where players summon each other for specific areas but the world still resets when the host dies. Another model is the "companion" design used in Remnant: From the Ashes, where a second player joins the full campaign with shared progression. A third option is a limited arena mode — boss rush or PvP only — which carries none of the design risk of full campaign co-op.

Co-Op ModelProsConsLikelihood for Wonders of O
Seamless Summons (Elden Ring style)Preserves tension, optionalNetcode complexity, balance headachesMedium
Full Campaign Co-OpHighest fan demandMassive rebalancing workLow
Boss Rush OnlineEasy to ship, replayableLimited to boss contentMedium-High
Async Co-Op (Ghosts)No netcode strainNot "real" multiplayerLow
PvP DuelsReuses combat engineOff-genre for Soulslike fansLow

Round8 has historically leaned on asynchronous community features, like the recordings system in the original game, so an async or arena-based co-op mode is the most plausible shape for lies of p 2 multiplayer if it ships at all. For a deeper breakdown of how the combat and weapon assembly systems would translate to a co-op context, the Lies of P 2 gameplay mechanics overview covers the underlying systems in detail.

Practical Recommendations for Players Waiting on Infrastructure News

Waiting for an official cross save announcement is its own kind of strategy, because the platform you buy on launch day can be hard to change later. If you want to maximize your optionality, there are a few concrete steps you can take today while Round8 finalizes its online roadmap.

Which Platform Should You Pre-Order On

The platform you choose for the launch is the one you are most likely to keep playing on for the entire campaign. Cross save, if it arrives, will most likely roll out in a post-launch patch and will require you to link your accounts through a single publisher identity (likely an EOS ID or a NEOWIZ account). Pick the platform whose controller and ecosystem you actually prefer, not the one with the cheapest pre-order bonus.

PlatformStrengthWeaknessBest For
PS5DuelSense haptics, exclusive cosmeticsCross save historically harder on SonyLore-first players
Xbox Series XSmart Delivery, Play Anywhere track recordSmaller Soulslike audienceGame Pass subscribers
PC (Steam)Mod support, ultrawide, highest settingsHigher hardware investmentVisual fidelity fans
PC (Epic)Free coupon incentives, EOS nativeSmaller community, split storefrontsBudget-conscious buyers

If cross save does land, the most common pattern is that the publisher picks one "anchor" storefront (often the Epic Games Store because of EOS integration) and lets players link other accounts to that anchor. Players who pre-order on Steam may find that their progression is portable to EGS or consoles, but the reverse direction is sometimes blocked. Until NEOWIZ clarifies, Steam is the safest bet for the broadest future portability because Valve's account system is widely supported by middleware providers.

How to Prepare Your Accounts for Cross Save

If cross save ships, you will need three things: an active NEOWIZ account (or an EOS account), your platform account linked to the same email, and proof of purchase on each storefront. Set these up now so you are not scrambling on patch day. Verify that the email on your PSN, Xbox Live, Steam, and Epic accounts all match or are at least accessible, because account recovery is the single biggest source of cross-progression headaches reported by players in other games. If you want a refresher on how progression carried over in the original title and what the Complete Edition added, the Lies of P Complete Edition guide walks through that history in context.

What the Engine Means for the Sequel's Performance Targets

Unreal Engine 5 is a heavier runtime than UE4, and players on last-generation hardware or entry-level PCs are rightly worried about whether Wonders of O will run well. Round8 has not published official spec sheets yet, but historical data from other UE5 Soulslikes gives us a reasonable baseline for projection.

Spec TierExpected ResolutionTarget FramerateLikely Hardware
Minimum (1080p)1080p30 fpsGTX 1060 / RX 580 / PS4 Pro
Recommended (1440p)1440p60 fpsRTX 3070 / RX 6800 / PS5 / Xbox Series X
High (4K)4K60 fpsRTX 4080 / RX 7900 XT
Ultra (4K + RT)4K30-60 fpsRTX 4090 / RX 7900 XTX

The original Lies of P was praised for its PC performance despite running on UE4, and Round8 has had years to optimize its pipeline. Expect a stable 60 fps on current-gen consoles and a well-tuned PC build with DLSS and FSR support. For players debating whether the new engine makes the sequel a meaningful upgrade over the original Lies of P experience, the visual jump is real, but the Soulslike DNA stays the same.

Lumen and Nanite Tradeoffs in Practice

Nanite can balloon VRAM usage on dense scenes, which is why UE5 games typically ship with texture and geometry scalability options. Lumen, while gorgeous, is computationally expensive and is often toggled off on lower hardware tiers. Players with 8 GB GPUs should expect to disable one or both features to hit 60 fps. The good news is that Round8's track record on options menus is strong — the original game exposed enough toggles to satisfy both casual and enthusiast players, and there is no reason to expect a regression in the sequel.

Frequently Asked Questions

Will Wonders of O support lies of p 2 cross save at launch?

There is no official confirmation yet, but the move to Unreal Engine 5 makes cross save technically feasible via Epic Online Services. Round8 has hinted at "modern online standards," and most industry observers consider post-launch cross save a realistic possibility rather than a guarantee. Treat it as a "wait and see" feature until NEOWIZ publishes a dedicated infrastructure post.

Is lies of p 2 co op multiplayer planned?

No co-op mode has been officially announced. The developer has acknowledged community demand and referenced "connectivity" in a 2026 Q&A, but the Soulslike genre's design philosophy makes full campaign co-op unlikely. A boss rush or arena-style online mode is the most plausible shape if any lies of p 2 multiplayer ships at all, likely as post-launch content.

What engine does Wonders of O use?

The sequel runs on Unreal Engine 5, confirmed in Round8's May 2026 dev blog. This is a step up from the original's UE4 foundation and unlocks modern rendering features like Nanite and Lumen, along with easier integration of cross-platform online services.

Will lies of p 2 cross-play be available on all platforms?

Cross-play has not been officially announced either, but if cross save ships, cross-play usually follows because the same middleware powers both. Until Round8 confirms it, assume no cross-play and plan your multiplayer expectations around the original game's strictly single-player design.

What are the PC system requirements for lies of p 2 unreal engine 5?

Round8 has not published final specs, but based on comparable UE5 Soulslikes, expect a minimum of a GTX 1060 or RX 580 for 1080p at 30 fps, a recommended RTX 3070 or RX 6800 for 1440p at 60 fps, and an RTX 4080 or higher for 4K with ray tracing. DLSS and FSR support is highly likely given the engine's native integration.