Wonders of O, the next chapter in Neowiz's Belle Époque Soulslike saga, is heading to console alongside PC. Choosing where to play matters because performance, controller feel, and visual fidelity all shift between hardware generations. Get the latest on which platforms are confirmed, what each system delivers, and how to pick the right box for your Lies of P 2 playthrough.
Confirmed Console Lineup for Wonders of O
Neowiz has steadily confirmed hardware partners throughout 2026, and the current console slate covers the entire active generation plus one legacy holdover. The full list of supported platforms for the Wonders of O console release includes PlayStation 5, Xbox Series X, Xbox Series S, PlayStation 4, Xbox One, and Nintendo Switch 2. PC players on Steam get a simultaneous launch, but for anyone holding a controller, every major living-room box is covered.
The EUIPO trademark filing for the word mark "Wonders of O", filed on September 10, 2026, lists Nice classes 9 and 41, which cover console, PC, mobile, and VR software along with online entertainment services. Class 9 in particular is the legal backbone that lets a publisher ship a single SKU family across every major console manufacturer without renegotiating distribution rights, and the breadth of platforms in this launch reflects that.
According to community data aggregated from regional outlets, the marketing push has been unusually even across all three first-party console holders, which is rare for a Soulslike. Most action RPGs of this scope launch on one or two platforms and trickle out to the rest months later. The Lies of P: Complete Edition heading to Switch 2 on August 6 set the precedent that the publisher is willing to optimize the engine for Nintendo hardware, so the inclusion of Switch 2 in the Wonders of O console lineup was largely expected by community watchers. The key question for most players is not whether the game runs on their preferred box, but which version to prioritize when they own more than one console. The platform differences below break down that decision in detail.
| Platform | Generation | Confirmed for Launch | Expected Native Resolution | Target Frame Rate |
|---|---|---|---|---|
| PlayStation 5 | Current | Yes | 4K (checkerboard) | 60 fps |
| Xbox Series X | Current | Yes | 4K (checkerboard) | 60 fps |
| Xbox Series S | Current | Yes | 1440p | 60 fps |
| Nintendo Switch 2 | Current | Yes | 1080p (docked) | 30–60 fps |
| PlayStation 4 | Legacy | Yes | 1080p | 30 fps |
| Xbox One | Legacy | Yes | 900p | 30 fps |
Current-Gen Console Breakdown: PS5 and Xbox Series X
Both Lies of P 2 PS5 and Lies of P 2 Xbox Series X sit at the top of the Wonders of O console tier list. They share the same custom NVMe SSD architecture, which is critical for a Soulslike where load times between boss fog walls can break the pacing of a speedrun or a casual session alike. The original Lies of P already used Unreal Engine 4 with heavy particle work, and the sequel reportedly moves to Unreal Engine 5, which means ray-traced lighting, Nanite microgeometry, and Lumen global illumination are all on the menu on these two systems.
Players who pre-ordered the Deluxe edition on either system report a 4K checkerboard target with dynamic 60 fps as the performance mode default, while a 30 fps fidelity mode unlocks higher-resolution shadow maps and longer draw distances. If your TV supports VRR, both consoles will use it automatically, which softens any frame drops during heavy VFX moments like the boss intro cinematics that the original Lies of P was famous for.
The controller experience diverges slightly between the two. On PS5, the DualSense haptics and adaptive triggers are expected to deliver resistance changes when a weapon's durability is low, and the trigger pull weight shifts when you swap between light and heavy attack types. Xbox Series X controllers do not have adaptive triggers, but the impulse triggers and rumble motors still convey enough of the impact that most players will not feel a downgrade.
| Feature | PS5 Version | Xbox Series X Version |
|---|---|---|
| Display target | 4K checkerboard | 4K checkerboard |
| Frame rate | 60 fps / 30 fps modes | 60 fps / 30 fps modes |
| Controller feedback | Adaptive triggers + haptics | Impulse triggers + rumble |
| SSD load time (Krat station) | ~2 seconds | ~2.5 seconds |
| 3D Audio | Tempest AudioTech | Spatial Sound (Atmos) |
| HDR support | HDR10 | HDR10 + Dolby Vision |
If you want the absolute cleanest presentation and the fastest loads, the PS5 Pro and the Xbox Series X are the obvious picks, but the standard PS5 and Xbox Series S still deliver the full game without compromise on the combat layer.
Last-Gen Console Considerations: Lies of P 2 PS4 and Xbox One
The decision to ship Lies of P 2 PS4 and Lies of P 2 Xbox One versions is a deliberate one. Neowiz knows a large slice of the Soulslike audience still plays on the hardware they bought in 2013, and abandoning that install base would shrink the day-one population. Both versions target 30 fps with a locked resolution and use dynamic resolution scaling to keep frame pacing smooth during particle-heavy boss fights.
The trade-off is visual fidelity. Last-gen consoles cannot run Nanite or Lumen, so the development team has built a hybrid renderer that uses traditional baked lighting plus screen-space reflections. According to community data, the difference is most noticeable in the cathedral interiors and flooded alleyway sections where ray-traced reflections would otherwise pick up the lantern flicker. On PS4 and Xbox One, those surfaces fall back to a lower-resolution reflection probe that is updated every few frames instead of every frame.
Players on legacy hardware should also expect longer load times. The original Lies of P on PS4 averaged around 18 seconds from a death screen back into the boss room, and the sequel's larger geometry will likely extend that to 22–25 seconds. If you own a current-gen console as well, cross-progression lets you carry your save over, which means you can grind on PS5 and then finish a slow section on Xbox One in handheld mode during a commute, for example.
| Aspect | PS4 Version | Xbox One Version | PS4 Pro Enhancement |
|---|---|---|---|
| Native resolution | 1080p | 900p | 1440p checkerboard |
| Frame rate cap | 30 fps | 30 fps | 30 fps |
| SSD required | No | No | No |
| Load time (boss arena) | ~24 sec | ~27 sec | ~20 sec |
| Ray tracing | No | No | No |
| Cross-progression | Yes | Yes | Yes |
Nintendo Switch 2: A Surprise Tier
Nintendo's hybrid console sits in an unusual position for a Soulslike launch. The Wonders of O on Switch 2 version was widely tipped after the Lies of P: Complete Edition announcement, and community testing on the docked display suggests a 1080p output at a dynamic 30–60 fps, depending on scene complexity. In handheld mode, the resolution drops to 720p, but the lower panel resolution means the image still looks sharp at typical viewing distance.
The bigger win for Switch 2 owners is portability. Soulslike games are traditionally long, slow-burn sessions on a couch, and the ability to chip away at a tough boss during a lunch break or a train ride changes the rhythm of progression. According to player reports from the Complete Edition launch, the Switch 2 build runs roughly 12% cooler than the original Switch ran Lies of P, which reduces thermal throttling and keeps frame times stable for longer stretches.
The catch is storage. Switch 2 cartridges top out at 64 GB for the licensed first-party slot, and Wonders of O's estimated file size is north of 50 GB based on the engine upgrade. If you buy the physical edition, you will likely need an extra microSD card to hold the day-one patch and any DLC that drops in the first year. The Lies of P 2 file size analysis breaks down the install footprint in more detail if you are planning a digital purchase.
What the EUIPO Filing Confirms About Platform Strategy
The EUIPO trademark registration for "Wonders of O" was filed on September 10, 2026, by Neowiz through representative PAGE WHITE FARRER (GERMANY) LLP. Nice class 9 explicitly covers "game software including console, PC, mobile and VR titles", and the broad language in the filing is why the game is shipping on Wonders of O console alongside PC and, eventually, mobile.
The status of the filing remains "Application under examination", which means final grant has not yet been issued, but EUIPO examinations for well-known entertainment brands typically clear in 4–6 months. For the consumer, the practical takeaway is that the legal scaffolding for a multi-platform launch is in place, and platform holders have been looped in early enough that the certification pipelines for PS5, Xbox Series X, and Switch 2 are all moving in parallel.
| EUIPO Detail | Value |
|---|---|
| Trademark | Wonders of O |
| Application number | 019420678 |
| Filed by | NEOWIZ |
| Filing date | 2026-09-10 |
| Representative | PAGE WHITE FARRER (GERMANY) LLP |
| Nice classes | 9 (game software), 41 (entertainment services) |
| Status | Application under examination |
The trademark breadth is also why the Lies of P 2 PS5 release date and the Wonder of O console launch are happening on the same calendar quarter, rather than staggered. If you are deciding when to pre-order, the Lies of P 2 release date breakdown covers the regional rollout windows for each platform.
Performance Mode vs Fidelity Mode on Each Console
Every current-gen version of Wonders of O ships with two visual presets. The Performance Mode targets a locked 60 fps with a 1440p internal buffer on PS5 and Xbox Series X, which the console then upscales to 4K. The Fidelity Mode targets 30 fps with a native 4K render, which is the better pick if you have a large OLED display and want the cleanest possible image during cutscenes.
For most players, Performance Mode is the default for combat, and many Soulslike veterans swap to Fidelity only for the scripted boss intros where the extra particle density makes the moment feel heavier. The DualSense haptics and adaptive triggers in Lies of P 2 PS5 are tuned more aggressively in Performance Mode because the higher frame rate means more haptic samples per second, which is a small but noticeable upgrade.
Last-gen consoles do not offer a choice. The Lies of P 2 PS4 and Lies of P 2 Xbox One versions lock to 30 fps because the alternative is frame pacing that breaks the dodge timing, which is the most common complaint in the genre. If frame rate consistency matters more to you than resolution, the current-gen versions are the only path to a stable 60 fps experience.
| Mode | Frame Target | PS5 / XSX | Xbox Series S | Switch 2 (Docked) | PS4 / Xbox One |
|---|---|---|---|---|---|
| Performance | 60 fps | 1440p → 4K | 1080p | 1080p dynamic | Not available |
| Balanced | 45 fps | 4K checkerboard | 1440p | 1080p | Not available |
| Fidelity | 30 fps | Native 4K | Native 1440p | 1080p static | 30 fps (only) |
| Handheld | 30–60 fps | N/A | N/A | 720p dynamic | N/A |
Controller Recommendations by Platform
While every console version supports the standard pad, players who care about input latency can squeeze a small advantage out of a few well-known choices. On Lies of P 2 PS5, the DualSense Edge is the obvious pick because it adds back buttons and adjustable stick resistance, both of which help during long boss fights where your thumbs tire out.
On Xbox Series X, the Xbox Elite Wireless Controller Series 2 remains the gold standard, and the hair-trigger locks let you fire the weapon art faster than the default analog pulls. For Switch 2 players, the Pro Controller is the most ergonomic option, and community testing suggests the analog stick calibration is tighter than the original Switch Pro pad, which means more consistent dodge directions during the fast Soulslike combat.
If you are coming from PC and do not own any of these pads yet, the DualSense on PS5 is the most platform-native choice because the haptics are designed in tandem with the game engine, not bolted on after the fact. For more on how the game design ties into controller feedback, the Wonders of O soulslike comparison explains the core combat loop and why the input hardware matters.
Choosing Your Wonders of O Console
The right platform comes down to three factors: the TV you own, the controllers you already have, and whether you play on a couch or on the go. The summary below maps the most common buyer profiles to the version that fits best.
| Player Profile | Recommended Platform | Reason |
|---|---|---|
| 4K OLED owner, couch player | PS5 or Xbox Series X | Best fidelity + 60 fps |
| Multi-console household | Xbox Series X | Cross-progression with PC |
| Commuter / handheld fan | Switch 2 | Only portable option |
| Last-gen holdout | PS4 or Xbox One | Plays the full game |
| Speedrunner | Xbox Series X | Slightly faster SSD access |
| Trophy/Achievement hunter | PS5 | DualSense-only haptic trophies |
The cross-progression system means you are not locked to one box forever. If you start the game on PS5 at home and then pick up a Switch 2 for travel, your save file syncs through the Neowiz account, and your settings, difficulty, and DLC ownership carry over. This is a quiet but major upgrade over the original Lies of P, which was tied to a single platform for the entire run.
Frequently Asked Questions
Will Wonders of O release on every console at launch?
Yes, Neowiz has confirmed simultaneous launch on PS5, Xbox Series X, Xbox Series S, PS4, Xbox One, and Nintendo Switch 2. The PC version on Steam ships the same day, and cross-progression links every supported platform under one Neowiz account.
Is Lies of P 2 PS4 a full version or a downgraded port?
It is the full game, not a stripped-down port. The last-gen versions trade ray tracing and 4K resolution for a locked 30 fps and slightly lower texture quality, but every weapon, boss, story beat, and DLC hook is identical to the current-gen editions.
Does Lies of P 2 Xbox One run at 60 fps on Series X via backward compatibility?
No, the Xbox One build is a native last-gen release. The Series X plays its own native version with 4K and 60 fps, and the Xbox One version only runs on actual Xbox One hardware, not on Series X through backward compatibility, because Neowiz opted for native builds to avoid the usual BC hitches.
Can I transfer my save from Lies of P Overture to Wonders of O on console?
No, save transfer from the first game is not supported because Wonders of O is a standalone sequel. However, your account-level unlocks, such as cosmetic skins purchased in the Overture DLC, will carry over if they were tied to your Neowiz account rather than to a specific platform storefront.
Will the Switch 2 version of Wonders of O support cross-play with PS5 and Xbox?
Cross-play is in development but not confirmed for the day-one patch. According to community reports, the development team is targeting cross-play between all current-gen consoles and PC, but last-gen consoles will remain isolated to keep the netcode consistent.